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February 8th, 2004, 02:49 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Whats the best mod for SE4?
I have say that I enjoy Adamant very much, and I think it is by far going to be the best mod for SE IV in the end. (That is if it is ever finished.  )
If you have not tried it, you should. It has a learning curve, no SP AI as of yet, but its getting there.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 11th, 2004, 07:01 AM
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Corporal
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Join Date: May 2003
Location: Anchorage, Alaksa
Posts: 57
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Re: Whats the best mod for SE4?
A few of my friends & myself find the "TDM" & FQM" standard mods to be a tremendous addition to this program. The "FQM" is my personal favorite.
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February 11th, 2004, 01:27 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Whats the best mod for SE4?
TDM and FQM, all the way.
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February 11th, 2004, 06:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Whats the best mod for SE4?
As I said before, there is no "best" mod for SE4. It is all dependant upon what you like.
But since you asked about Adamant... it is a monster that would be too hard to try to define in a single post. As Alneyan said, there are 3 race paradigms you must choose between: Physical (normal mechanical and technological race, similar to stock SE4), Organic (advance through evolution rather than scientific research, utilize living, sentient vessels and such), and Magic (who are at a psuedo-medieval tech level and have forgone technological advancement, instead choosing to develop potent magical capabilities). Beyond this, there are many, many efforts at increasing the strategic options available to you the player, leading to a deeper, richer, often much more complicated play envirnment in which hopefully there is not really a "best choice." This has lead to the incorporation of ideas such as many more choices for racial traits, much more balaned racial characteristic costs and limits (aggressiveness and defensiveness max out at 10, with Berzerker culture giving only +5% space combat bonus, but having massive penalties nearly everywhere else, for example), QNP (mass based movement speed), leaky armor, leaky shielding, engines being split into two component types to separate the movement and supply abilities ("engines" and "reactors"), large changes to resource costs so that overall their use is more balanced than in stock, where 95% of what you use (unless Organic race) will be minerals, extensions to various tech trees, the elimination of stock scale mounts for weapons, replaced by a slew of mounts that all have benefits and tradeoffs, rebalancing of the weapons, etc, etc, etc.
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February 11th, 2004, 07:25 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Whats the best mod for SE4?
Adamant mod is getting better with each Version. Right now it is more or less set up for MP rather than SP, but that is slowly changing as a few people set up AI's.
The Star Trek Mod and the AST mod are both good mods if you like Star Trek.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 11th, 2004, 08:22 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Whats the best mod for SE4?
I should probably also add that the paradigm you choose affects everything, as they have separate, distinct tech trees.
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February 11th, 2004, 08:30 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Whats the best mod for SE4?
"The best mod for se4 is 'The Miner's Guild Mod'"
If you don't believe me, try it out.
Cheers!
How's that for a blatant plug? LOL
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February 12th, 2004, 02:32 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Whats the best mod for SE4?
Ok, so I have used DevNull extensively, and just got into the Star Trek mod and now I am thinking of going for a third mod...so:
Why is Adamant so good?
When you say it has no "SP AI" yet, does that mean it is not applicable for Solitaire play (not that I do that anymore, actually...)
Where can I get it?
(I know, I know, these are newbie questions...my apologies in advance...)
thanks,
Alarik
Quote:
Originally posted by Atrocities:
I have say that I enjoy Adamant very much, and I think it is by far going to be the best mod for SE IV in the end. (That is if it is ever finished. )
If you have not tried it, you should. It has a learning curve, no SP AI as of yet, but its getting there.
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February 12th, 2004, 02:47 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Whats the best mod for SE4?
You can get it at Spaceempires.net in the downloads section of the site. (There is a section dedicated to Adamant as well on this site.)
There is no AI as for now, so you cannot play this mod in singleplayer. Well, you could, but the AI would not do much so.
The premise of Adamant is to choose between three races, Physical ones (such as the ones in SEIV), Organic races (I cannot speak of these) and Magical beings. (Spelljammers!) And then you have quite a few ideas here and there, but I should let Fyron speak of his own mod I guess.
I will have to mention P&N as a very enjoyable mod. (Nomadic races! How to develop an Empire without colonization abilities! And the Pirate clans, although I don't know these much.)
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February 15th, 2004, 03:00 AM
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Private
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Join Date: Oct 2002
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Re: Whats the best mod for SE4?
Question about Adamant... I just downloaded it to see what it's like... Playing single player (I know the AI isn't coded, not concerned with that). I'm curious whether the colonization is so difficult by design...
What I mean is, even after picking "rock native" as a trait, I still can't colonize any planets, because the Ark is a 330 kt vessel, and the colony module is a 3,000 kt component...
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