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March 5th, 2001, 03:24 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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protectorate/subjugation treaties
I set up a game where I controlled two players. As the lesser of the two players, I offered the greater player a protectorate treaty. The lesser player ended up being the "dominate" in the treaty. Is that right? I thought the stronger of the two empires was always the dominate when a protectorate or subjugation was offered, not matter which empire offers. Is this the case?
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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March 5th, 2001, 08:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: protectorate/subjugation treaties
By offering the treaty, you are demanding that they subjugate to you.
Nothing else matters, except who sent the offer.
Perhaps it would be nice to have a new option so you can ask to be put under a protectorate (as opposed to being wiped out)
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March 5th, 2001, 09:23 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: protectorate/subjugation treaties
Does the AI ever offer/demand protectorate or subjugation treaties?
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 5th, 2001, 09:58 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: protectorate/subjugation treaties
I've never seen the computer offer such a treaty and they only seem to accept it if I could defeat them that turn anyhow so its not much good for me to offer one either most of the time.
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March 6th, 2001, 08:09 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: protectorate/subjugation treaties
I think it would make sense for neutral empires to be more prone to accept protectorate/subjugation treaties.
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 6th, 2001, 05:40 PM
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Corporal
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Join Date: Sep 2000
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Re: protectorate/subjugation treaties
I agree. I hope that the whole diplomacy system gets an overhaul in one of the future patches. So far, it is much too mechanistic. Reactions only depend on accumulated anger levels, not on situational factors ("other wars" being the only exception). I can subjugate an empire on the other side of the galaxy if I only saw it once. Should I not have a warfleet on its border (or offer a tremendous bribe) before the emperor accepts servitude ?
Situational factors, like weak defenses, current threats, relations with third parties (how can you be my ally and the ally of my ennemy ?), actions in the younger past, should influence diplomatic responses. Some amount of randomness (maybe depending on the counterparty's character) should also be part of the mechanism.
Furthermore, the AIs should actively offer non-aggression/non-intercourse/subjugation/protectorate treaties. They never seem to do this.
Content-wise, protactorates and subjugation treaties should give the dominant party further advantages, like the right to use refuel depots, etc.
[This message has been edited by jowe01 (edited 06 March 2001).]
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