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January 28th, 2004, 01:40 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: New info at MM
I would have thoguht that if an enemy was successful in removing youre whole minefield you would be more interested in moving to that point and perhaps taking remedial or countering action - otherwise you wouldnt know and could be invaded through a warp point etc.
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January 28th, 2004, 02:17 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: New info at MM
One thing I hope he does consider is the ability to rename your empire/emperor and add/edit your race description during the game. It's not really a must have game feature, but one that has great RP aspects to it. There's even space for buttons on the relevant menu screens too!
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January 28th, 2004, 02:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New info at MM
Quote:
Originally posted by geoschmo:
quote: Originally posted by Paul1980au:
ie when mines are 100% cleared by an emeny in a sector it doesnt show up in the events log. This needs fixing.
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Hmmm, I had always assumed that was intended to be that way. That doesn't make sense to me. I can tell exactly where all my mines are at any time and can view them all, but when they get swept those signals mystically disappear? And what is worse is that if the field is partially swept, you get a log notice, though if I recall correctly it is just the notice of how many ships you blew up. No notification that your fleet was swept just makes it more of a pain in the arse to figure it out, and greatly detracts from the game because it makes you waste time doing something you should not have to do, and that is check every single minefield to see if it is still there all the time.
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January 28th, 2004, 02:45 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: New info at MM
Well id like to know when my mines are removed (swept away)
Editing emporer name and racial description is a great idea and would be very quick to program in so i hope MM adds it. Perhaps with the events you could also have a choice of what you are told and not told so that they mines notification and other non core event notifications could be player chooseable.
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January 28th, 2004, 04:57 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: New info at MM
I hope in the next patch, he makes it so the AI will build battlestations and fortresses on wormholes (at least in their systems) and more then only 1 or 2. This would put a little crimp in human player just coming thru them all the time and just sweeping mines or shooting up a few sats..
just some ideas mac
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just some ideas Mac
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January 28th, 2004, 06:27 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: New info at MM
You know more diverse defenses surrounding wormholes will make it a lot harder - id like to see more diverse weapons types ie something that just destroys cloaking devices ?
Cloaking mines would be another if you have to retreat you can leave a nice surprise (they wouldnt work while cloaked but you could decloak - have them still undected until the enemy came across them) but if they were cloaked then the enemy would pass through normally until they become decloaked/activated by the player - would allow all sorts of fun behind enemy lines so to speak
Of course detection technology could also be developed expanding the tech tree within the game
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January 28th, 2004, 07:06 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: New info at MM
mines in SEIV have a hull cloak.
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