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  #11  
Old January 27th, 2004, 12:42 AM

oogs oogs is offline
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Default Re: Immigration?

i'd be willing to bet it will take the atmosphere into account (or mixing pops)... otherwise it's sort of a half-assed addition, right?
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  #12  
Old January 27th, 2004, 12:49 AM
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Default Re: Immigration?

possibly, probably, maybe. none of them definitally.
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  #13  
Old January 27th, 2004, 01:06 AM

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Default Re: Immigration?

Yes id like to see it take them to the lowest pop planet but also take into consideration atmosphere ie take it to the bigger planets with the same atmosphere as youre race needs (green star planets) then populate the non atmosphere domed ones next (red star planets) or if you have large pop trasnports take them to green stars and use smaller pop transports (capacity and speed etc) to smaller red star planets - or make it user defineable by the player.
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  #14  
Old January 27th, 2004, 01:21 AM
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Default Re: Immigration?

Quote:
Originally posted by gregebowman:
But is there a way to automate the immigration process? I mean, it gets tedious to build a transport, ferry a cargo load of people to an almost empty planet, then go back to the full planet and start the process over again. Can't we simplify this?
Repeat orders for big breathables, and make a special trip for small and domed planets. Those you can do a few at a time with one transport...
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  #15  
Old January 27th, 2004, 02:29 AM
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Default Re: Immigration?

Quote:
Yes id like to see it take them to the lowest pop planet but also take into consideration atmosphere ie take it to the bigger planets with the same atmosphere as youre race needs (green star planets) then populate the non atmosphere domed ones next (red star planets) or if you have large pop trasnports take them to green stars and use smaller pop transports (capacity and speed etc) to smaller red star planets - or make it user defineable by the player.
well, i'd like it to put the appropriate breathers on the appropriate planet.
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