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January 27th, 2004, 04:00 AM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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No moons, please.
Is there a mod that can get rid of the creation of moons? It's annoying to have to click until I get my planet. Can I turn this off?
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January 27th, 2004, 04:03 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: No moons, please.
Perhaps you should colonize them - or someone might be able to mod the map creation files to only create planets ?
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January 27th, 2004, 04:05 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: No moons, please.
It's pretty straightforward to mod (I think it's just to edit SystemTypes.txt and change all the planets with location "same as #"), but I don't know that anyone's posted such a mod.
PvK
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January 27th, 2004, 04:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
There is no mod that does so to my knowledge, but it is easy enough to mod them out of SE4. Open up the SystemTypes.txt file and remove all entries that are planets and have the placement type of "same as X." That is what makes them moons. Of course, I strongly urge that you do not modify your stock data and instead create a mod folder to modify.
Edit:
Beat me by a second or two.
[ January 27, 2004, 02:06: Message edited by: Imperator Fyron ]
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January 27th, 2004, 04:09 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: No moons, please.
Quote:
Originally posted by Litcube:
Is there a mod that can get rid of the creation of moons? It's annoying to have to click until I get my planet. Can I turn this off?
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There is no mod that I'm aware of that does this.
You could create your own simple mod by deleting the moons from the SystemTypes.txt file. Moons are positioned using the "Same As X" entry for position. X represents the object number in the file where the moon will share the same position. If you make this to "any" in all cases where it appears, it should work ok.
code:
Obj 13 Physical Type := Planet
Obj 13 Position := Same As 3
Obj 13 Stellar Abil Type := Normal Planet
Obj 13 Size := Tiny
Obj 13 Atmosphere := None
Obj 13 Composition := Any
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January 27th, 2004, 04:10 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: No moons, please.
I guess everyone was in a hurry to answer this question!
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January 27th, 2004, 04:10 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: No moons, please.
Yes i prefer the moons - i can see others who dont however, id like planets with 5-10 moons at times - the most ive had generated normally is 4 maximum.
It has an interesting effect on gameplay makes it more varied what about planet / asteroid system set up ie 1 planet, 1 moon and 1 asteroid belt ! would allow planet side resource gathering, ship yards and so forth on the moon and extra resource generation in a safe area with defense sats along with mining sats. Might be an idea for those creating game maps for PBW and scenrio options.
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January 27th, 2004, 04:10 AM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: No moons, please.
Sweet action.
Is there a race to answer dumb newbie questions? I've seen you guys compare times in my other dumb newbie threads.
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January 27th, 2004, 04:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
Well it does not really help much to have 3-4 people posting the same exact info in a row. This did not quite happen here, but it does happen a lot.
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January 27th, 2004, 04:19 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: No moons, please.
There used to be...
During the heyday of newbie question rushes, answers were guaranteed in 30 minutes or its free.
To actually get the first answer in, you had to be a quick typer, and have a sharp eye to spot the new questions. Six minutes was common.
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