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January 28th, 2004, 05:12 AM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: No moons, please.
Err.. Being the "newguy", I'll keep my mouth shut.
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January 28th, 2004, 05:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
What does being a "newguy" matter? Noone is looked down upon or have their comments devaluated just because they are new or anything silly like that.
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January 28th, 2004, 05:19 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: No moons, please.
what Fyron said.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 28th, 2004, 06:07 AM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: No moons, please.
I just figured that this forum, in particular, might have put the MOO3 topic to bed quite some time ago.
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January 28th, 2004, 06:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
Bashing MOO3 is always fun though. There are just so many ways in which it fails, you can never run out of them! 
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January 28th, 2004, 06:15 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: No moons, please.
Oh, should I not post my MOO 3 "Final Review" when I finally finish the game I'm procrastinating over? 
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January 28th, 2004, 06:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
Oh I think you should!
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January 28th, 2004, 06:19 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: No moons, please.
Well ok MOO3 is bad not as good as SEIV (which has useful contributions taht are listened to from the programmers to the fans playing it) modding the game makes it much more fun.
That said back to no more moons - i would like to see moons that dont have any minerals but can be used as limited types of colonies ie only military type facilities resupply depot, fleet training ship yards etc.
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January 28th, 2004, 06:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
That can not be done easily in a random map generation... you would have to set them up with 0 value in the map editor.
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January 28th, 2004, 10:07 AM
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Corporal
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Join Date: Oct 2003
Posts: 59
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Re: No moons, please.
rofl
but you guys are right, this is by fast the best /most active /helpful /nicest /strangest /weirdest /funniest forum I encoutered so far...
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