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  #181  
Old March 12th, 2004, 09:58 PM

Cirvol Cirvol is offline
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Default Re: RTH has filled all slots; discuss the game here!

ok, as long as it doesnt screw anyone up

im worried some one might upload the wrong one


(in case they dont follow this thread)
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  #182  
Old March 12th, 2004, 10:05 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by Cirvol:
ok, as long as it doesnt screw anyone up

im worried some one might upload the wrong one


(in case they dont follow this thread)
That's always a possibility. I emailed Geo just now to ask about the issue so I will await a responce from him before I post the old turn.

Edit: Ok, got a responce. I just uploaded the old turn. Lets hope this goes smoothly.

Edit 2: I would, just to be safe, go ahead nad open this turn to make sure it is the correct one, Cirvol.

[ March 12, 2004, 20:10: Message edited by: Ragnarok ]
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  #183  
Old March 14th, 2004, 03:41 PM

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Default Re: RTH has filled all slots; discuss the game here!

i am fine with that
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  #184  
Old March 14th, 2004, 05:34 PM

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Default Re: RTH has filled all slots; discuss the game here!

yeah, good point about 'no turtling'

the way i read that = you must be able to fly to any system

thats it

IE, if you make a guantlet of warp points and a single 'string' path to get to your deepest systems, so be it


ALSO, a side note here - neutral race demeanor SUX HARD - its really BROKEN imo...

wtf is up with -50? ... don't you think thats a bit extreme? ... i thought all this stuff was fixed ...

now, assuming im wrong and aaron thinks this 'balanced' - can someone explain it to me?

does a base -50 modifier really balance out vs not being upset when you loose a planet?

(is that how it works now?)
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  #185  
Old March 14th, 2004, 05:47 PM

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Default Re: RTH has filled all slots; discuss the game here!

neutral.... I suggest you take the time now to place 200 troops on every single planet.... cause your going to have problems...
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  #186  
Old March 14th, 2004, 07:20 PM
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Default Re: RTH has filled all slots; discuss the game here!

My point is, that building system grav. shield and concentrating warp points (unavoidable) is same thing as turteling. Now, house rule "no turteling" actually means that you will not create 10 warp points in ANY system and you will not build ANY system grav. shield.

So, will we ban using grav. shield or will game master tell us restrict rules what is turteling and what is not?

I know that this question should have been proposed earlier, but it is not too late yet.
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  #187  
Old March 14th, 2004, 07:39 PM
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Default Re: RTH has filled all slots; discuss the game here!

I understood the restriction as at least one system in your cluster must be accessable to creating warp points, not a complete ban on the techs or techniques.
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  #188  
Old March 14th, 2004, 07:40 PM
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Default Re: RTH has filled all slots; discuss the game here!

Karibu:
I think the rule says total turtelling is forbidden. Closing some systems with system shields or 10 warppoints is not a problem.

Cirvol:
Minus is Good. -50 as base is excellent (5 % less angry people each turn).

It's the + 20 pr new colony which is the bad ;-)

Neutral or bloodthirsty is actually less bad in a full tech game than in a regular game as troops and UPCs are available from the start. Build lots of troops and watch your colonizing and you should do OK. When the fighting starts you will have an advantage over the "Peacefull" races.
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  #189  
Old March 15th, 2004, 02:30 AM
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Default Re: RTH has filled all slots; discuss the game here!

I am little confused now. It seems that computer played my Last turn, even when I did submit it. Well, it doesn't matter. However, today I got new turn, made it and submitted it. I hope it now goes well.

Furthermore, I have few questions about turteling. House rules say, that I have to leave at least 1 system open. I don't see how it is any different than Last game. Then I had all my systems turteled, except 2 systems, where I had one warp point both of them which lead out of my area. Those 2 systems however had 10 warp points, so nobody could open warp point there and only way into my inner systems was to go through those 2 ports.

Is it okay, that I leave 1 system totally open (no grav shields or 10 warp points), and there leads 1 warp point into my inner systems?

I want to discuss this clear now, before there comes any problems and disagreements.
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  #190  
Old March 15th, 2004, 03:00 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by primitive:
Karibu:
I think the rule says total turtelling is forbidden. Closing some systems with system shields or 10 warppoints is not a problem.
Ok, sorry for not responding sooner guys. Haven't been on the forums all weekend.

But turtelling is exactly as primitive states it to be. If you close off EVERY system you have to where no warp points can be opened, either by 10 warp points or the system grav. shield, then that is turtelling and is forbidden. But if you use the 10 warp points and system shield to close off all BUT 1 system, that is fine.

Is this clear enough to everyone involved or should we explain a little bit more?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
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