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				February 23rd, 2004, 07:40 PM
			
			
			
		  
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				Question about settings.txt
	
			 
             
			
		
		
		
		I've been examining the data file settings.txt, and I find certain properties labeled "threshold" for each of several characteristics: 
 
defensiveness threshold, aggressiveness threshold, happiness threshhold, etc. 
 
What affect do these values have on empire design? 
		
	
		
		
		
		
		
		
			
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				February 23rd, 2004, 08:08 PM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		without looking at the file, and just working from memory: 
 
I believe it is the point at which attributes start costing more.  usually they cost X points up to 120% and Y points up to 150%, where Y>X. 
		
	
		
		
		
		
		
		
			
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				February 23rd, 2004, 08:41 PM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		Yep, and also for decreasing costs. 
 
A threshold of 10 means the cost changes at +/-10% 
110, or 90, respectively. 
		
	
		
		
		
		
		
		
			
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				February 23rd, 2004, 10:43 PM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		So, for instance, your saying that to increase a certain characteristic 1% may cost 25 points up to a certain threshold (say +10%), after which a 1% increase will cost 50 points.  Same for decreases. 
 
Is that right? 
		
	
		
		
		
		
		
		
			
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				February 23rd, 2004, 10:57 PM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Cipher7071: 
 So, for instance, your saying that to increase a certain characteristic 1% may cost 25 points up to a certain threshold (say +10%), after which a 1% increase will cost 50 points.  Same for decreases. 
 
Is that right? 
			
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 Yep.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 23rd, 2004, 11:00 PM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		Here's an example from the PvK balance mod: 
 
Characteristic Maintenance Aptitude Pct Cost                          := 150 
Characteristic Maintenance Aptitude Threshold                         := 5 
Characteristic Maintenance Aptitude Threshhold Pct Cost Pos           := 300 
Characteristic Maintenance Aptitude Threshhold Pct Cost Neg           := 100 
 
This means that you will pay the normal cost at 100 +/- 5 points.  If you go over 105, you use the "Characteristic Maintenance Aptitude Threshhold Pct Cost Pos" value (which in this case is 300).  If you go lower than 95, you use the "Characteristic Maintenance Aptitude Threshhold Pct Cost Neg" value (in this case, you get 100 points back for each point you lower it. 
 
So the costs would be: 
106%+   :  300 
101-105%:  150 
95-99%  :  -150 
94% -   :  -100 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2004, 12:31 AM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		This, as well as the rest of the Settings.txt file, is explained in detail in the  SEIV Modding 101 Tutorial.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2004, 12:53 AM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		Thanks for the link fyron. 
 
One alteration i found good for my games was setting the highest valuation in terms of planet % resource upper limits up from 150% to 300% - get a wider spread of planets - allows less mineral miners to construct and support ships - it gives rapid fleet development from multiple ship yards.  It leads to more research facilities earlier on and bigger fleets etc from the same baseloads of planets. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 24th, 2004, 05:29 PM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		Okay.  Thanks guys. 
Time to get out that other iron-on patch.  I see I've recently made sergeant.       
		
	
		
		
		
		
		
		
			
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				February 25th, 2004, 07:05 AM
			
			
			
		  
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				Re: Question about settings.txt
			 
             
			
		
		
		
		I have a question on the Population Modifiers. I was trying to remove the SY Rate Modifier Percent bonus. But all I get are errors. How can I get this to work without errors? Is this possible in the first place? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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