|
|
|
 |
|

March 10th, 2004, 08:25 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Usefulness of the bigger mounts
Well, using a Quantum V for comparision:
Normal mount 100 damage, 40kt
Large mount 200 damage, 60kt
Heavy mount 300 damage, 80kt
Massive mount 500 damage, 120kt
Using equal tonnage of all of them or 240kt of weapons, so:
6 Normal, 400 damage
4 Large, 800 damage
3 Heavy, 900 damage
2 Massive, 1000 damage
Using a 50% to-hit chance and comparing Large with
Heavy:
large probabilites and damage:
0: .0625 (0)
1: .25 (200)
2: .375 (400)
3: .25 (600)
4: .0625 (800)
average hits: 2 average damage: 400
heavy probabilities and damage:
0: .125 (0)
1: .375 (300)
2: .375 (600)
3: .125 (900)
average hits: 1.5 average damage: 450
[ March 10, 2004, 20:51: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

March 10th, 2004, 09:02 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Usefulness of the bigger mounts
Shouldn't it be: 0.125% for 3 hits with the Heavy mounted weapons? It should be equal to the probability of having no hit. If I am right, and if my calculation is correct, it should be 1,5 hits on average for 450 damage on average. (Which would make sense with a 50% chance to hit after all) But I may be wrong given my poor maths skills.
|

March 10th, 2004, 10:27 PM
|
 |
Sergeant
|
|
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Usefulness of the bigger mounts
The easiest way to calculate the best gun is to divide damage with tonnage. Example:
500 dmg
------- = 4,1666...
120 ton
300 dmg
------- = 3,3333....
90 ton
Bigger ratio = better gun. Of course I haven't taken into account of how much weaker the beam gets when it fires longer. Therefore I design two kind of ships. First those, who fire far and make lots of damage in far at the first round. Secondly I make ships which make best damage at point blank range. Also I diidn't take into account of how much each weapon costs in resources. That is everyone to decide whether or not to count it.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
|

March 10th, 2004, 10:48 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Usefulness of the bigger mounts
You're probably right on the heavy mounts- at the moment the probability goes over one. Oops. Guess I forgot to update my calculator settings.
EDIT: fixed. Heavy still does more damage overall.
[ March 10, 2004, 20:52: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

March 11th, 2004, 01:36 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Usefulness of the bigger mounts
Quote:
So your actually less vulnerable with the bigger mounts. It is like adding armor to your weapons.
|
More hitpoints mean they are more likely to be hit and thus die first.
However, if the enemy delivers a few thousand damage to drain your shields and armor, a few extra hitpoints on a gun is nothing. Besides, your crew won't have any time to think about the ramifications of losing the guns before they are reduced to their component atoms by the rest of the volley...
__________________
Things you want:
|

March 11th, 2004, 02:21 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Usefulness of the bigger mounts
The key is the range....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

March 11th, 2004, 02:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Usefulness of the bigger mounts
Some of you guys are comparing apples and oranges... the original post was about ship mounts, which have no range bonuses at all!
|

March 11th, 2004, 03:08 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Usefulness of the bigger mounts
Hey, I just checked the game again and
APB mineral cost is proportional to the increase in Kt size.
So the bigger mounts do more damage for less cost. (ie. less maintenance).
__________________
So many ugly women, so little beer.
|

March 11th, 2004, 04:02 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Usefulness of the bigger mounts
3 factors
Maintence
Range
Damage
(actually a 4th one ) size.
|

March 11th, 2004, 04:49 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Usefulness of the bigger mounts
Mounts can add a lot of flavor to a game, but be careful, mounts can also ruin a game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|