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  #191  
Old June 11th, 2004, 05:57 AM

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Default Re: The SE4 companion - Why the long wait?.

Mine will save my settings just fine, and opens up other files perfectly (I LOVE that!), but when it trys to auto launch SE.exe, I get an access violation in the Companion.exe. It refuses to do anything more and anything I've done that session is lost. Oh, and it doesn't launch SE either...
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  #192  
Old June 11th, 2004, 09:29 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by bearclaw:
Mine will save my settings just fine, and opens up other files perfectly (I LOVE that!), but when it trys to auto launch SE.exe, I get an access violation in the Companion.exe. It refuses to do anything more and anything I've done that session is lost. Oh, and it doesn't launch SE either...
Hmm, I'd love to know what is happening here..
can you post the manual command line from the favorite settings and any "used mod" from teh favorite settings aswell? (is it v 0.75?)
I'd really like to know as I'd want to make it as crash proof as possible!

[ June 11, 2004, 08:32: Message edited by: Ruatha ]
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  #193  
Old June 11th, 2004, 09:31 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ed Kolis:
Is anyone else having trouble getting the tool to save settings between sessions? I can't even get it to remember my PBW login, which kind of defeats the purpose of the program...
Hmm, the app tries to save the inifile to the same location as the app is, can you look in that directory and see if there is any INI file at all there?
I'll make an error routine for 0.8 concerning saves and loads of ini file!

BTW, have you set the "App should autostart when windows start" option.
I remember something similar once when it autostarted, will look into it.
Would appreciate all info you can give.

I'd really like to solve this as it will make it lesser chance that it will happen again.. that's the sole purpose of Betas

[ June 11, 2004, 11:10: Message edited by: Ruatha ]
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  #194  
Old June 11th, 2004, 03:00 PM
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Default Re: The SE4 companion - Why the long wait?.

Yes, I set the autostart option, and no, it didn't autostart when Windows started...

The program is installed in the folder "d:\Games\SE4 Gold\Tools\companion072"... or something along those lines, can't remember the final folder - but perhaps it's the space in "SE4 Gold" that's messing up your path?

Can't check for INI file now, I don't have my laptop with me... but I do seem to remember several INI files with various names in that folder.

I was also having the problem that Bearclaw was having with SE4 not launching from the autolaunch; I could launch it from the "select game" where you pick a .gam file, but not the autolaunch...
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  #195  
Old June 11th, 2004, 07:48 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ruatha:
ver 0.75 (Ragnarok Mod) is released:

Should play mod games even for Ragnarok

http://ruatha.homelinux.org/companion075.zip
The operation timed out when trying to download this file.
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  #196  
Old June 11th, 2004, 07:57 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
The operation timed out when trying to download this file.
Ruatha probably has his computer shut off, therefore you cannot download it right now. Try when you know he is on.
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  #197  
Old June 11th, 2004, 08:54 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: The SE4 companion - Why the long wait?.

Idea:
Allow for compressed mods.

When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created.
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  #198  
Old June 11th, 2004, 09:12 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Suicide Junkie:
Idea:
Allow for compressed mods.

When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created.
I can do that, and also allow savegames in another folder aswell.

Fyron -> Yes, thunderstorm so my wife turned off the computer.

Ed Kolis > I have found the bug.
It only saved the inifile if it was closed with the close button.
I will move ini-save to close event, that should fix it.
That it doesn't autostart bugs me some, what win Version is it? (It doesn't even put the little icon in the tray?)
The space in the path doesn't matter.
The "Autolaunch" checkbox on the first page is something I will rename. It only autlaunches the event editor if there is only one existing event file for that game, so you don't have to pick a player, it has nothing to do with autostarting the game, that is set in a checkbox in the favorite page. Will make it more informative.

It had problems autostarting SE4 before ver 1.74 if there was no password, that should have been fixed.
If you are having problem autostarting Se4, both Ed Kolis and Bearclaw;
Please post the manual command line from the Favorites page for that game, here, when you have time, then I'll fix the program.
And if you're having an earlier Version, please try 1.75.
But as said, until next Version it only saves the ini when closed with the close button (It's beta).
Any more info you can provide (ie manual commandline from Favorites) is highly appreciated.

If there are no way around it other than a new Version I'll fix a 0.76, otherwise most bugs will be fixed to 0.8, and that Version will take some time before it's released, still much to do.

[ June 11, 2004, 20:20: Message edited by: Ruatha ]
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  #199  
Old June 12th, 2004, 09:03 PM
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Default Re: The SE4 companion - Why the long wait?.

Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
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  #200  
Old June 12th, 2004, 10:19 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
I need to know more of what you mean.
Run the turn local? If you are doing PBEM?
So should it be like a favorite game with a host turn button or should it be some kind of automatic process? check for files existing and run when all are collected?
I'd rather do another program for that in that case, as it would require another thread to watch over the files, if it's not something else your thinking of.

So manual hosting is easy (button press), auto hosting when files exist is to hard for this app as I hadn't planned on that.

Edit: Unless I make an OnFolderChange Event, and only check then, hmm , could be done..

[ June 12, 2004, 21:20: Message edited by: Ruatha ]
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