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August 1st, 2004, 02:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Star Wars mod again
Someone should really consider re-doing those Star Wars ship models. They are in need of much repair and updating.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 1st, 2004, 03:30 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Star Wars mod again
You need to be running Version 1.91 of SE4. A lot of modding abilities were added in various gold patches, and the SW mod undoubtedly makes use of them.
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August 1st, 2004, 10:17 AM
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Private
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Join Date: Apr 2003
Posts: 27
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Re: Star Wars mod again
Quote:
Originally posted by Atrocities:
Someone should really consider re-doing those Star Wars ship models. They are in need of much repair and updating.
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Are you volenteering, Atrocities?
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August 1st, 2004, 05:30 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
Posts: 81
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Re: Star Wars mod again
some how i had messed up originally installing 1.91. i think i had it partially updated..enough to run old stuff but not enough to run Mods right.
and man it would rock if someone would flesh out the other races/ factions with tech.
Fritsch
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i came i saw.....i forgot where i put my sandwich
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August 1st, 2004, 06:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Star Wars mod again
Quote:
Originally posted by Emperor Fritsch the Dense:
and man it would rock if someone would flesh out the other races/ factions with tech.
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Are you volunteering?
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August 1st, 2004, 07:15 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars mod again
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August 2nd, 2004, 11:02 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Star Wars mod again
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August 2nd, 2004, 11:49 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Wars mod again
I am working it out right now, and I think that I can do it.
But am going on vacation in a few days, so I want to wait with the forum-discussion about my mod until I'm back (so please be patient for more info)
(but mod release is planned in 5 weeks)
Inti,
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August 3rd, 2004, 06:18 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
Posts: 81
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Re: Star Wars mod again
i would but my skills just dont lie in this area...man i forgot what skills i have. the most i can pull off is making what i do have tech wise work...i think. mainly compairing old SE IV tech vs SWII tech facilities/components that have similar effects.
Fritsch the Dense
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i came i saw.....i forgot where i put my sandwich
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August 4th, 2004, 09:08 PM
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Corporal
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Join Date: Jun 2002
Location: wash state
Posts: 81
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Re: Star Wars mod again
question, only the Empire seems to work completly. the Alliance and the others dont have the Colony hull nor are they able to work around the problem. how do i add that hull type to the other empires? and the empire folders in the Empire directory..what app do i use to open them?
Fritsch the Dense
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i came i saw.....i forgot where i put my sandwich
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