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November 15th, 2000, 09:07 PM
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Private
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Join Date: Nov 2000
Location: Albuquerque, NM USA
Posts: 2
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Ministers and Organic Weapons
I have a problem with my Ship Design Minister. I get a bunch a ships designed, when the minister is turned on, but they are only made with conventional weapons. I have tech level 5 in Organic weapons, but my ships are still being designed with a level II Depleted Uranium Cannon! So is there a way to get my ship design minster to use Organic weapons?
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November 15th, 2000, 09:18 PM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: Ministers and Organic Weapons
I can't really answer your question, but I'm curious why you'd WANT to use a ship design minister?
Designing their fleet is one of the most fun parts of the game for most people! And since you know what your needs are better than the AI, you'll probably do a better job designing your ships than the ship design minister would, even if you can get it to use your latest techs. Just my 2 cents...
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November 15th, 2000, 09:20 PM
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Corporal
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Join Date: Nov 2000
Location: Edmonton Alberta Canada
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Re: Ministers and Organic Weapons
I agree, espeacially since you only to design your ships once, then you can simply save them, and load them next time.
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I AM Canadian.
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I AM Canadian.
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November 15th, 2000, 10:53 PM
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Private
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Join Date: Oct 2000
Location: Brick, NJ, USA.
Posts: 19
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Re: Ministers and Organic Weapons
Huh?
What do you mean you can save your designs and then load them again. I can not figure out how to do that.
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November 16th, 2000, 12:12 AM
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Major
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Join Date: Aug 2000
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Re: Ministers and Organic Weapons
I had the wonderful experience of finding out how ship designs are saved
Save your empire file and when you load it, there they are.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 16th, 2000, 01:50 AM
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Private
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Join Date: Nov 2000
Location: Albuquerque, NM USA
Posts: 2
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Re: Ministers and Organic Weapons
Please don't get me wrong, I love to design the ships. Maybe what I am looking for is an Upgrade minister. I usually design several ships at once, but only build a few. I wanted someone (aka the Ship Minister) to keep my prototype ships outfitted with the latest armor, propulsion, sensors, etc. I find that I tend to forget to upgrade on s regular basis.
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November 16th, 2000, 02:37 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
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Re: Ministers and Organic Weapons
Well even when you hit the upgrade button in the ship building screen there is a few things that don't work optimally. I find its much better to upgrade manually using copy. If you don't and you have researched a level 2 or 3 engine then that is changed on your design also. That saves money on ships that aren't yet built but causes needless delay and unessesary expence while upgrading ships that are already built. The only use of level 2 and 3 engines is a small reduction in initial price. If you hit the upgrade button then upgrade your ships after researching an engine with no speed increase you will just pay more and wait longer for the ship to upgrade. Also if you have researched a new technology that you wish to incorperate the computer has no way of knowing that. This is especially apparent if you use weapons such as Organic that change names as it goes up in levels. Also the change in shields from 30KT at level 1 to 40KT at level 2 will trip you up.
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