Bakunine:
Well, my mods are very much a perpetual 'work in progress'. I play a game, tweak something, play again, tweak some more and so forth. I dont think it will ever truly be 'finished' in that sense.
Also, I have changed quite a bit of the way the game flows and I'm not sure that people would be that interested. I've reduced the number of facilities that the larger planets can hold, have slightly increased the number that 'domed' colonies can hold. I do stuff like this to mitigate the luck of a player finding a Huge breathable world in their home system. On a small map, a single stroke like that is almost a game breaker as others will have a VERY hard time catching up.
I've also done things like make pop count more at the low end by reducing the production and build rate for colonies under 100M and slightly reduced for under 200M. This encourages more population transfer...something the AI actually does fairly well.
Lets see, I've reduced the amount of resources generated from Extractors, Farms and Refineries in an effort to make expansion more necessary (ie to promote conflict). I think my data gives a more 'MOO2' feeling to the game in that Empires and fleets tend to be a bit smaller overall (at least until the late game).
Organics and Radioactives are more necessary in my set as well. Both figure more heavily into facility costs so that heavy amounts of colonization require more investiture in these resources. Both are also a bit more prominant in ship costs in my set.
I've renamed and tweak many of the weapons in the game. Some were just no brainers to research and some were such a LONG way to go to get any payoff that I never saw them being used in my multiplayer games (we play hotseat and can get a fair amount done in a sitting). I renamed many of them to give more 'flavor'...Gun I/II/III etc just doesnt have the same feels as 'Gauss Cannon', 'Heavy Gauss Cannon' and 'Advanced Gauss Cannon' etc. Its purely subjective stuff, but it adds a lot IMO.
Finally, I've been having to tweak the AI to respond to all these changes. This is by far the biggest challenge and I'm quite pleased by the results. Unfortunately, there are AI things that I cant (or dont know how to) tweak and that still leaves it feeling a little bit flat.
OK, so anyways, I guess it comes down to the fact that my 'mod' would be all or none. And there are ALOT of files that have changes in them. I've even replaced many of the sillier Race Portraits with .bmps I've found on the web and by inserting other people's racial portraits in for some. It CERTAINLY adds a lot to the game when you can 'respect' the enemies you run into rather than laugh at them!
I think the worst was the 'skinned teddy bear' look of the Toltayan thing...lol...I just couldnt bring myself to EVER be worried about insulting that face.
Oh well, so thats my story and I'm sticking to it.
If you still want to take a look at it even with all of the above, I'll see if I can compile something, but no promises. The files are scattered all over creation and I dont even REMEMBER all the changes I've made in that Last month.
Talenn