.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 21st, 2000, 09:33 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Stellar Manipulation Mods

I took the time to put all of the stellar manipulations into their own tech areas. Warp point, storm etc... now have their own removable areas. The "stellar manipulation" tech area no longer exists, it has been divided into 8 tech areas including "multiple resource production" for the Monolith Facility. I also renamed the stellar manipulation components. For example, Gravitational Condenser is now "close warp point," making it easier to identify components.

I created the new tech areas because my co-workers do not like to play with warp point manipulation, but they still like storm manipulation.

You may want to modify tech area costs, I didn't mess with that.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #2  
Old December 21st, 2000, 09:37 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: Stellar Manipulation Mods

Oops, I didn't attach the file. The file was created with winzip.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #3  
Old December 21st, 2000, 10:26 PM

mbosveld mbosveld is offline
Private
 
Join Date: Nov 2000
Location: Saint Paul, MN USA
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
mbosveld is on a distinguished road
Default Re: Stellar Manipulation Mods

You might want to post this in the MOD forum/
__________________
All it takes for evil to triumph is for good to do nothing --Unknown mbosveld@mninter.net
Reply With Quote
  #4  
Old December 21st, 2000, 11:19 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Stellar Manipulation Mods

Umm, Kimball. You shouldn't have made new topic in mod forum. Moderators have tendency to delete them. You should put it INSIDE SE4 topic (the one created by Richard).
Reply With Quote
  #5  
Old December 21st, 2000, 11:35 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: Stellar Manipulation Mods

My bad. I am new to the forum, won't happen again!
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #6  
Old December 22nd, 2000, 01:20 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Stellar Manipulation Mods

Thats a pretty cool mod, man. I wanted to do that a while back to stop warp point abuse, thats totally cool. Thanks!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #7  
Old December 22nd, 2000, 03:11 AM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: Stellar Manipulation Mods

You're welcome. When we play at work we take everything buy storm manipulation out, and that just wasn't possible the way the game was set up. I am glad that someone besides me finds the mod useful.

Since we don't use anything but Storm Manipulation at work (where I spend the most time playing), I didn't spend anytime adjusting tech levels or costs for anything but storm manipulation. You may want to tweek those a bit.

__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #8  
Old December 22nd, 2000, 03:38 AM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: Stellar Manipulation Mods

Sorry to report, but I found a problem with my mod. When I changed the default_AI_research.txt file, I didn't realize I had to change all of the other "races"AI_research.txt file. I apologize for the inconvenience, but I will fix the problem as soon as possible. If anyone else finds bugs, please let me know. Once again, sorry.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #9  
Old December 22nd, 2000, 04:09 AM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: Stellar Manipulation Mods

Here is the fix. All I did was add Stellar Manipulation back into the techarea.txt file. There are not any components linked to the Stellar Manipulation tech area, as far as I know, but this will prevent any Messages generated by the AI not being able to find Stellar Manipulation in the _AI_research.txt file. Eventually, I will fix all the AI files so that they can have the same stellar manipulation abilities as human players. Once again, I apologize for not finding this sooner.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #10  
Old December 22nd, 2000, 04:48 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Stellar Manipulation Mods

Thanks. This is great to have. Perhaps you should send it to MM so they can incorperate it into the next patch.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.