PD Weapons are still a bit odd....bug?
Has anyone else been doing extensive amounts of tactical combat? We have a had a few hotseat games where the conflicts start very early and massed missile ships rule the day. To counter, PD weapons are high on the research list and there are a LARGE amount of tactical combats involving missiles vs PDs.
I've observed some odd behaviour again concerning the timing of the PD firings. For the longest time in our game, they would fire on the owning player's turn, and then again as the missiles moved towards them. Then, all of sudden, they stopped firing more than the one time on the owner's turn. Needless to say that this resulted in the destruction of one player's entire fleet as he had done all his planning based on the 'double firing'. For the next few battles the missiles seemed to not trigger the 'second fire' as well.
I'm not exactly sure yet what conditions cause it to not get the 'second fire'. It seemed to be sporadic. It became more difficult to track as PD weapons eventually got to the point where the missiles were completely useless and thus 'second fire' was unnecessary.
Has anyone else noticed anything odd about the PD weapons in 1.19? I KNOW it was working differently at different points in the game and there are no differences in the PD weapons descriptions or in the missiles. In fact, the costly battle was using the exact same PDs vs the exact same missiles as a previous battle a few turns earlier in which the missiles were all easily intercepted by the 'second fire'.
I'm hesitant to report this one as a bug as I'm not 100% sure on the specifics. So, just FYI, watch for this one in your games and see if perhaps we can get a solid grasp on when or why or how this effect occurs.
Thanx,
Talenn
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