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  #191  
Old April 30th, 2003, 10:32 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
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  #192  
Old April 30th, 2003, 05:11 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

In honor of Rodger Zelazny, here is a new graphic interface entitled "Dust". "Blood" will be released soon. This is optimized for monitors running in 1024x768 mode.

1051715452.zip
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  #193  
Old May 1st, 2003, 02:22 AM

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Default Re: Space Empires IV: Data/Sound/Graphic

some additional formations...

1051748541.txt
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #194  
Old May 1st, 2003, 10:26 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

The Vaadwaur v1.0 By Atrocities.



To View
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  #195  
Old May 5th, 2003, 01:05 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.

1052089468.zip
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  #196  
Old May 5th, 2003, 08:13 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

New Race


This set contains NO AI files and is not named. Feel free to make it into what you want.

Link to View Race

[ May 05, 2003, 19:20: Message edited by: Atrocities ]
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  #197  
Old May 6th, 2003, 06:08 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
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  #198  
Old May 6th, 2003, 07:13 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #199  
Old May 6th, 2003, 07:13 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Drushoka pac-man game.....

1043957662.zip
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  #200  
Old May 8th, 2003, 06:59 AM

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Default Re: Space Empires IV: Data/Sound/Graphic

Below is Version 1.1 of Taz's Cantina bar game.

TazBar11.zip

Changes in Version 1.1:

Food items will no longer 'run out'.
Food items should no longer 'stick' on bar.
Game action starts slightly slower, but will speed up during game.
Food items are generated slightly faster.
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