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September 18th, 2002, 07:55 PM
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Sergeant
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Join Date: Jul 2000
Location: Santa Rosa, CA
Posts: 357
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Patches
Hi Everybody,
Just to let you know that we are taking suggestions and comments for the first patch of Dungeon Odyssey. We always try to eliminate bugs first, but we love to put in new features and requests. So if you have any, please email us at do@malfador.com.
Happy Conquering!
Aaron
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September 20th, 2002, 09:16 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: Patches
Multiplayer
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September 21st, 2002, 08:05 PM
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Private
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Join Date: Jan 2002
Location: DeSoto
Posts: 2
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Re: Patches
How about a Puzzle Mod for the younger players, say 4-10. That way they can learn how to play & have fun without learning to bash heads. Maybe you could call it a Quest only mod.
Thanks for the game.
My 9-year old likes it more than I do. Great starting RPG.
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September 28th, 2002, 08:44 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: Patches
I sent you that huge list in an email before the game came out. Maybe you should list here the ideas/list you already have. That way people will not repeat post.
Maybe a list with the things you think you will be adding/changing.
My main beef is with the lack of inventory space and the fact that quite a few items don't stack.
I was also surprised to see only one module ship with the full game. I'm sure once people start playing the mods will come...
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September 28th, 2002, 03:45 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Patches
Quote:
Originally posted by David Gervais:
My only wish during and after the beta testing (that didn't make it into the game)was to add a 'load' function in the tile editor.
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yes, yes, yes, pretty please?
Hey David, long time no see. Best regards and greetings.
Rollo
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September 29th, 2002, 01:53 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Patches
[quote]Originally posted by DarkStar:
[QB]Maybe you should list here the ideas/list you already have. That way people will not repeat post.
hmmm, I thought that the whole idea was to see which kinds of suggestions were more popular and impliment them first! If Arron only got one of each suggestion and the list just got bigger and bigger, how would he know which suggestions were more popular? I guess if he had a D20 dice he could roll it every so often to see which idea got into the game! lol
Sarcasm aside,... ...
My only wish during and after the beta testing (that didn't make it into the game)was to add a 'load' function in the tile editor.
BTW: for those who are interested,.. this months PC-Gamer magazine has a copy of the Dungeon Odyssey Demo on the cover CD.
Have a Great Day all! Cheers.
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September 29th, 2002, 06:05 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: Patches
David good point
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October 1st, 2002, 03:36 AM
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Private
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Join Date: Sep 2002
Location: Phoenix AZ
Posts: 19
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Re: Patches
A "Pause" button. It would be nice to evaluate a squad before you slaughter them.
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October 1st, 2002, 07:21 PM
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Corporal
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Join Date: Dec 2001
Posts: 53
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Re: Patches
How about a Zoom -in feature like in Empire Earth. These characters are mighty small!
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October 1st, 2002, 09:05 PM
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Sergeant
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Join Date: Jul 2000
Location: Santa Rosa, CA
Posts: 357
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Re: Patches
Hi All,
You'll be happy to know that I'm starting up the beta testing of Dungeon Odyssey again. I will be releasing a new set of features for the beta testers to test over the coming weeks.
Here's a list of some of the features for the first test build:
1. The store keepers cannot be killed.
2. The store keepers will no longer leave their store.
3. Removed magic effects from ammo so that all ammo of the same type can stack.
4. Made Sertis even stronger.
5. Reduced the types of items which can have mana and health regeneration.
Future items on my list:
1. Load Tile ability for tile generator.
2. Wandering Monsters.
3. Glyphs with more unique abilities.
Aaron
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