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April 12th, 2001, 04:38 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: In need for a few beta testers!
Another thought on event chances: as noted, the game uses ALL planets, warp points, stars, etc. as possible event locations. However, it's possible that the game doesn't allow multiple events per turn. Therefore, as soon as an event and a location have been chosen, no further checking for events occurs. Then, unless an event location coincides with a player's system, no event is logged; and, more importantly, the effects may not be applied either. So, for testing purposes, it may be better to use a VERY small galaxy (like, say 10-20 systems); use 10-planet startup, 2 (human) players, form a partnership, and colonize each system. Then just wait for events to happen...
EDIT: by "player's system" I mean any system where the player has an actual presence; the "ancient race" trait wouldn't help.
[This message has been edited by DirectorTsaarx (edited 12 April 2001).]
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April 12th, 2001, 04:52 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
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Re: In need for a few beta testers!
I've modified my event file also with a bunch of stuff. Things like galatic olympics, glac elves taking supplies, and mooserat hunting. I haven't seen them yet work too. Even made graphics. I'll post mine later. Maybe we could compair/contrast?
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April 12th, 2001, 04:58 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: In need for a few beta testers!
Ato,
sure we can do that and maybe once we get them to work, we can put them all together as an events mod.
One of mine is a pleasure ship event. I would love to see it work.
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April 12th, 2001, 05:16 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: In need for a few beta testers!
Quote:
"Things like galatic olympics, glac elves taking supplies, and mooserat hunting. I haven't seen them yet work too. Even made graphics. "
Another Quote:
"...Pleasure ship..."
This is great stuff, it really adds charactr to your empire - I love anything that helps me to believe that my empire is a real society with cities, people, culture, lives...
------------------
There is an exception to every rule. Including this one.
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April 12th, 2001, 05:44 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
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Re: In need for a few beta testers!
I'll post my event file with pictures tonight. I just need to zip this up. Is there any way to get a derelict space craft in there? For instance you find a ship with a certain technology bonus.
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April 12th, 2001, 06:18 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: In need for a few beta testers!
I don't see a way for a derelict ship but there might be a way for a you to have a derelict planet show up with technology.
There is a planet - created event (alas no example of how to use in the file). You might be able to choose the type of planet and create a new planet that has a higher chance of ruins.
A lot of ifs in this one. Also I have never seen a stellar manip created planet start with ruins so creating planets may go thru a different process then when the galaxy is made.
You can have a 'derelict ship' found on a planet when the map is generated that can be found with colonizing (just a ruin of a different name)
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April 12th, 2001, 06:21 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: In need for a few beta testers!
Not at this time, We are limited to the types at the top of the file.
The points- change may be made to work in a way to help out.
got a planet - create as one of my events. Still have not seen it work yet.
[This message has been edited by Dracus (edited 12 April 2001).]
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April 13th, 2001, 01:27 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: In need for a few beta testers!
This file has five of the 20 or so new events that I have written. I have set them all to low and 1 or 2 turns. If they work, then that will let me know that the other most likely will to. They are the Last 5 in the list of the events file. The others are the orginal ones that came with the game.
I will add more to the Messages once I know that they work. Please try them and let me know. Each of these are good events.
I stuck with the picture files that came with the game as to make this file workable with everyone's game.
[This message has been edited by Dracus (edited 13 April 2001).]
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April 13th, 2001, 10:06 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
Posts: 368
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Re: In need for a few beta testers!
I've just attached my mod on events. Let me know what you think.
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April 13th, 2001, 10:23 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: In need for a few beta testers!
HEYYYYYYYYYYYYYYYYYY! YA!!!!!!!
I think I figured it out. at 100 for settings.
The event will occur every 5-10 turns. but only if there is not another event pending. So lets say an event that take 15 turns is active. No other event will occur until that event is complete. I set all my events to 1 turn and in 60 turns I saw my pleasure ship event occur 8 times and my birth event occur 1 time. I still have not seen the planet create event occur yet. This maybe because those type of events can only occur of you allow high or cat type events. I will test this.
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