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  #21  
Old October 8th, 2003, 09:36 PM

DeadZone DeadZone is offline
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Default Re: Tools for Modding

*strats crying*

I want in

I hate not being able to get a job
missing out on all the good stuff
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  #22  
Old October 8th, 2003, 09:47 PM
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Wydraz Wydraz is offline
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Default Re: Tools for Modding

Yes, so far we have SJ's wonderful Slot modding utility! Here is a link, since he must have forgotten how important it is for all of us modders to find it easily

http://forum.shrapnelgames.com/newup...1063160765.zip

Now all we need is a galaxy editor, and a campaign data manager... and a dozen others, I'm sure would be nice. Any other programmers up to it? SJ can't do all the work!

Phoenix-D: While I have plenty to do, I might be able to help out. What do you need?

[ October 08, 2003, 20:49: Message edited by: Wydraz ]
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  #23  
Old October 8th, 2003, 10:22 PM

Phoenix-D Phoenix-D is offline
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Default Re: Tools for Modding

My copy just arrived (2 days, not bad) so I'm still looking. I was trying to port my Cluk-Ruk shipset to .x format, and the texturing was..not my friend.
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  #24  
Old October 8th, 2003, 11:06 PM
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Default Re: Tools for Modding

Phoenix-D, I'm having the same problem porting models with textures to DirectX. What are you using?

I'm using Blender (great *free* modeler/renderer/animation/gaming software - www.blender3d.com) to create the models but the export to DirectX via a Python plugin is shaky at best. Most of the file converters out there have spotty support for DirectX as well. They can handle the mesh faces okay sometimes but not the textures. It seems like nothing decent out there supports the .X file format except for MS developer tools. Stinks.

If you've found anything better, please share. I'm frustrated.

-ColdSteel
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  #25  
Old October 8th, 2003, 11:52 PM
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Wydraz Wydraz is offline
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Default Re: Tools for Modding

I've had some success making models for SF. I've just posted a little tutorial here:

http://www.shrapnelgames.com/cgi-bin...;f=70;t=000100
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  #26  
Old October 9th, 2003, 12:18 AM

Phoenix-D Phoenix-D is offline
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Default Re: Tools for Modding

I just use Lithunwrap, that ports to .x fine. Its getting the textures to look right that's hurting me.
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