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April 8th, 2004, 03:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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P&N mod returns!
Its Back, and now with all three campaigns converted!
http://imagemodserver.mine.nu/starfury for the goodies.
Also, there are new starting ships:
Campaign 1 offers a Freighter hull, Campaign 2 offers a unique Fighter hull, and Campaign 3 offers Terran or Abbidon Cruisers.
1) Homefront
2) Border Wars
3) Darkest Hours
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Or get all 3 at once:
All Campaigns
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April 8th, 2004, 05:19 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: P&N mod returns!
sweet... time to start playing SF again after a long absence from the game
edit... aww, your server's down!
[ April 08, 2004, 04:24: Message edited by: Ed Kolis ]
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April 8th, 2004, 03:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: P&N mod returns!
Hmm.
Looks like the temporary webserver isn't properly restarting the server app on its own after a reboot.
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April 9th, 2004, 01:36 AM
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Corporal
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Join Date: Feb 2004
Location: Roma, Italy
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Re: P&N mod returns!
Thank you for your work.
Really appreciated!
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U.A.
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Artificial Intelligence is no match for Natural Stupidity
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April 9th, 2004, 04:02 AM
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General
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Join Date: Apr 2001
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Re: P&N mod returns!
Hmm hmm...
I get an access violation when I reentered the Terran system in campaign 1 and found a Terran ship firing CSM's on a pirate... shortly after the CSM hit, the game crashed... sent the save to Malfador, but I figured I'd let you know as well since it might be the mod (maybe a missing explosion image or something?)
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April 9th, 2004, 05:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: P&N mod returns!
Probably something I did.
Could you send the autosave if you still have it?
ftp://imagemodserver.mine.nu/uploads
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April 9th, 2004, 09:55 PM
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Re: P&N mod returns!
OK, I've saved it as "Slot10.rar". Did you get it OK?
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The Ed draws near! What dost thou deaux?
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April 10th, 2004, 02:58 AM
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National Security Advisor
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Re: P&N mod returns!
Sj, just so you know your weapon slots are a bit buggy. The Terran Cruiser III for example displays different firing arcs in the shop than it has- all its weapons actually just have 45 degree forward firing arcs.
[ April 10, 2004, 22:07: Message edited by: Phoenix-D ]
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 10th, 2004, 10:15 PM
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Shrapnel Fanatic
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Re: P&N mod returns!
Got the file.
And I'll fix those slots too.
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April 16th, 2004, 01:14 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: P&N mod returns!
Imagemodserver is busy getting rearranged at the moment, but once the local traffic dies down, you will be able to get the patch:
http://imagemodserver.mine.nu/MM/SF/...ism_update.zip
[ April 16, 2004, 00:32: Message edited by: Suicide Junkie ]
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