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  #31  
Old September 25th, 2003, 04:38 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Treebeard:

Personally I would never create a mod, but I do like 'em. And it really helps to attract more people to the game, which is a very good thing.
Exactly. + Lot of fans are buying games mainly because of the editor/mod tools.
I bet that Doms II. will be very good without a modding tool, but as I said it is not enough. All of hte major games are supplied with a proper editor/modding tool.
I can't be bothered that much as I said. If the tool will be released I will order the game asap. Until than I play with Dom I.
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  #32  
Old September 25th, 2003, 06:58 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well, I think that it would be a great addition to be able to mod...we shall see that they will add this feature in a patch or not.
Hopefully they will.

[ September 25, 2003, 17:59: Message edited by: Mortifer ]
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  #33  
Old September 25th, 2003, 08:18 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

It must be Aaron Hall's evil influences that has made the Shrapnel forum inhabitants mod crazy.

I'm almost starting to believe that modding is a good thing myself.

/Illwinter's mod enemy #1
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  #34  
Old September 25th, 2003, 08:27 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Johan K:
/Illwinter's mod enemy #1
No kidding. He is . That's because he's the one that has to change the code.

If you want to bug him a bit more you can propose features that needs moddability.

Just don't over do it. He might get

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  #35  
Old September 25th, 2003, 08:30 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Johan K:
It must be Aaron Hall's evil influences that has made the Shrapnel forum inhabitants mod crazy.

I'm almost starting to believe that modding is a good thing myself.

/Illwinter's mod enemy #1
Heh, modding is everywhere, not just here at Shrapnel

It comes down to everyone thinking they know better than the devs how to balance the games... well there are some people that have too much time on their hands and make excellent additions to games as well

But really, if Dom2 is as solidly balanced as Dom1 seems to be, most of the modding will be of the addition variety, and probably people who want more control (scripting) for maps and senerios. I'm looking forward to seeing if anyone will be able to make a campaign of several linked maps with carried over pretenders, heros, ... but that's the SP in me talking, and while I realize that Dom1 and probably Dom2 were developed with MP in mind, I am hopeful that the community, if not the devs, will create alot of SP content (scripted senerios, cool maps, ...) cuz even though I will play some PBEM, its the SP gameplay that's always the hook for me
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  #36  
Old September 25th, 2003, 08:33 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Johan K:
/Illwinter's mod enemy #1
Keep your faith bro!
You mod-crazed guys, go make your own games if you are not happy with the games as they are!
I don't want to see a SINGLE, BUGGY, STUPID MOD WITH IDIOTIC NATIONS LIKE ELVES OR ORCS FOR DOMINIONS II. IT RUINS A PERFECTLY GOOD GAME BY JUST EXISTING!
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  #37  
Old September 25th, 2003, 08:38 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Nerfix:
quote:
Originally posted by Johan K:
/Illwinter's mod enemy #1
Keep your faith bro!
You mod-crazed guys, go make your own games if you are not happy with the games as they are!
I don't want to see a SINGLE, BUGGY, STUPID MOD WITH IDIOTIC NATIONS LIKE ELVES OR ORCS FOR DOMINIONS II. IT RUINS A PERFECTLY GOOD GAME BY JUST EXISTING!

LOL!!

Here's hoping they rename Caelum "The great nation of Flying Elves with pointed ears who live forever"

Oh and they can change all the sprites for every unit to the orc grunt from WarCraft 1
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  #38  
Old September 25th, 2003, 08:43 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Don't joke about serious issues.
Crap mods kill games.
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  #39  
Old September 25th, 2003, 08:44 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I'd say what Aaron has pretty strong dominion here.

And it seems that Nerfix wants to start anti-LOTR cult too. It may be a good idea to add this theme to Marignon Empire because they will PURGE the world of all heretics and LOTR fans by fire.

[ September 25, 2003, 19:45: Message edited by: Daynarr ]
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  #40  
Old September 25th, 2003, 08:56 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Nerfix:
Don't joke about serious issues.
Crap mods kill games.
Quote:
Originally posted by Nerfix:
You mod-crazed guys, go make your own games if you are not happy with the games as they are!
I don't want to see a SINGLE, BUGGY, STUPID MOD WITH IDIOTIC NATIONS LIKE ELVES OR ORCS FOR DOMINIONS II. IT RUINS A PERFECTLY GOOD GAME BY JUST EXISTING!
Seriously you should stop this. Mods are adding a lot to the games, also they are helping to keep the games ALIVE. Just check out the civ3 fanatics community for example. Or there are many other fine examples.

IF you dont like the mods, dont play with them.
You have no valid points. If someone is buying the game to 1. play 2. make his own little world with it, there is NOTHING wrong in it.
I tell you that what makes a game to be one of the best: IF EVERYONE WHO OWNS THE GAME IS PLEASED AND HAPPY WITH EACH AND EVERY PART OF IT.

[ September 25, 2003, 20:01: Message edited by: Mortifer ]
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