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September 26th, 2003, 12:08 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Well er....Nerfix's replies werent very creative, I must admit that.
In fact...he had no points, that is true as well.
As I said, the best would be to allow the players to make mods, if they want, no players are forced to play with any mods.
Just think. A LotR mod for example, would be very interesting and useful, since lot of players are huge LotR fans.
Balance? If you spend enough time to balance your mod, it can be perfect.
To me this isnt a question. Players should be allowed to make their little world. Why to put in limits? If Illwinter will be able to release the tools, databases etc. than why not?
Mods are keeping the games and communities alive. Trust me in that.
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Regarding LotR maps. There was one made for Dom I by a friend and internal betatester. I do not have the final mapfile, but I have played a MP on it. We were a bit scared of copyright issues and didn't place it on our site. Soon after that game was finished the first Dom II betatesting begun and so the War of the Ring map was all but forgotten. If there is an interest in a LotR Dom I map I can try to find it and send it to someone who can put it on an unofficial page where copyrights don't bother us.

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September 26th, 2003, 12:12 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Kristoffer, I think that it isnt illegal. There are lot of games with LotR mods, maps etc. Check out civfanatics for example, there are loads of maps, units etc. from LotR.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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September 26th, 2003, 12:12 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by MStavros:
More Diversity = More Fun
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The motto of Illwinter. More units, more spells, more stuff = more fun. I assume you have to include diversity as well.
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September 26th, 2003, 12:14 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Bard of Prey:
I also understand your fears about what people might do to your 'baby'.
All I can say is, give us the tools and we'll be gentle... we may even surprise you...
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That remark earned you five stars!
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September 26th, 2003, 12:17 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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September 26th, 2003, 12:20 AM
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BANNED USER
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
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I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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YAY!
A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc.
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September 26th, 2003, 12:26 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Aristoteles:
quote: Originally posted by Mortifer:
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I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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YAY!
A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc. Hrm, that sounds like a good idea. I have no idea that how to setup PhpNuke, but my host supports PhP + MySQL as well, so that shouldnt be a problem.
Er but first, let us wait for DOM II, and the mod tools. 
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September 26th, 2003, 12:27 AM
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Private
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Join Date: Sep 2003
Location: Vancouver, BC
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
@ Kristoffer and Mortifier - Thanks guys! I think I might have just broken a record for quickest 5 star rating... (I've been registered on the board for about 20 minutes... lol).
About this though...
Quote:
Originally posted by Mortifer:
Kristoffer, I think that it isnt illegal. There are lot of games with LotR mods, maps etc. Check out civfanatics for example, there are loads of maps, units etc. from LotR.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
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I think they may have good reason to be wary... from what I understand, the Tolkien estate is quite aggressive about protecting its copyrights. It may be that 'unofficial' mods slip under their radar from time to time, but I also notice that with the new movies, they've started licensing out the rights to make computer games based on LOTR like crazy. That may make them a bit more anxious about non-licensed developers making 'official' LOTR maps and mods...
For an individual not connected with the developer, you're probably safe. The worst that's likely to happen is you get a 'cease and desist' order telling you to take the mod down. A game developer (or publisher) is more likely to get sued...
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September 26th, 2003, 12:43 AM
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BANNED USER
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yup, developers must avoid from things like that. We, independent players are very different.
Thanks Mortifer, I can help you, if you will setup a site with phpnuke.
Damn, I can't wait for DOM II, and of course: the modding tools! 
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September 28th, 2003, 09:04 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by PDF:
quote: Originally posted by Nerfix:
Rigth.
I would have never believed that Pocus will also go so deep that he will make map featuring Elves with ungodly stats.
I hate mods because they are always made by some wannabe-game-developper-1337's who can't even alphatest their mods, make half-assed, unbalanced changes, add some buggy extra sprites, and behave like kings of the world after they have finished their "great project".
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No, that's not true in all cases : some MTW mods, EU1-2 mods, HoI Mods, SE4 mods, AOW mods, EFS mods, SPWaW mods, CC mods, and undoubtly other I either don't know of or have forgotten, are indeed BETTER than the vanilla game (and sometimes many times so) !
And I only talk about "rules" mods, many other games just benefit for additionnal/redone artwork.
Anyway noone forces anyone to use mods : you don't like them, then ignore them.
Mod-lovers/Modders just want to be able to mod, why bash them for it ? Illwinter will decide what openness they put in the game, it's pointless and somewhat trollish/stupid to ask for no moddability...
Edit : didn't read all of Nerfix' post before replying, Nerfix quit also ... Sad 'cause he was Dom2 betatester, a real fan and veteran, and had insights and ideas, but he was maybe somewhat too much intolerant...
Nerfix : Your problem lie in Tolkien stories then. What does it bother you that Elven Lords are so powerful? They are being directly created by a god. I suppose the whole heroic fantasy them bother you then. Why you would accept more the existence of powerful demons, and not elves then?
so in essence, mocking at the power of elves, dwarves, whatever, is totally illogical for a guy which like heroic fantasy like you do.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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