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  #171  
Old October 2nd, 2003, 01:39 AM
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Nerfix Nerfix is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well, i'll make an exception and post something actualy constructive here:

I think that some themes in "vanilla" Dom II could also change the nation's name. Like Midgård and Niefelheim themes. Perhaps even flags, like Serpent Cult Pythium would more likely have a snake or some other reptile in their flag than an eagle.

IF i would mod, i would definedly want to have magic site editor.

[ October 01, 2003, 13:02: Message edited by: Nerfix ]
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  #172  
Old October 2nd, 2003, 11:02 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

WOW yup! Making new -or- editing the existing sites would rock!

I can't wait to see some good mods for Dom II!

[ October 02, 2003, 10:03: Message edited by: DominionsFAN ]
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  #173  
Old October 2nd, 2003, 02:08 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
Yeah, modding magic sites would be also a nice addition.
Agreed.
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  #174  
Old October 2nd, 2003, 02:31 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Zerger:
quote:
Originally posted by Mortifer:
Yeah, modding magic sites would be also a nice addition.
Agreed.
Me too.
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  #175  
Old October 2nd, 2003, 05:50 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I have 3 questions.
1. What is the max pixel size of a creature, what we can use? [ex. 96x96..etc.]

2. What is the max color depth allowed? 16 bit?...and what format? [.tga?]

3. What is the color code for transparency?

[ October 02, 2003, 16:52: Message edited by: Aristoteles ]
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  #176  
Old October 2nd, 2003, 09:01 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Hello? I want to start to work on some unit graphics...May I have some informations?
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  #177  
Old October 2nd, 2003, 09:21 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
I have 3 questions.
1. What is the max pixel size of a creature, what we can use? [ex. 96x96..etc.]

2. What is the max color depth allowed? 16 bit?...and what format? [.tga?]

3. What is the color code for transparency?
1. Difficult to answer at the moment. Until recently it was 64x64. With the depixelization filter removed all sprites have been externally filtered and doubled in size, but I'm not sure it will be possible to draw sprites in this size for imported tga pictures. I would recommend max 64x64 until further notice.

A human was 16 pixels in height.

2. 24.tga I believe.

3. Black is transparent. Magenta (100R.0G.100B) is shadow (on the ground beneath the unit).

Maps can be of any size. The largest one at the moment is 2400x1800 I believe, but size doesn't matter.
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  #178  
Old October 2nd, 2003, 09:22 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Oops, we were posting in the same time.

[ October 02, 2003, 20:23: Message edited by: MStavros ]
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  #179  
Old October 3rd, 2003, 10:05 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Ok shall we start to work on some LotR units than?
OR wait for dom 2, and browse between the existing units, I am sure that we will be able to use some of them.
I say lets wait for dom 2. first.
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  #180  
Old October 3rd, 2003, 03:49 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I will make some units. I think I will use some units from Age of Wonders 2.
[Screenshot, edit, tweak.]
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