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  #11  
Old September 26th, 2003, 01:10 AM

Bard of Prey Bard of Prey is offline
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Default Re: the 18th nation

The new themes all sound pretty cool. Would I be correct in assuming that Ermor's Soul Gates theme emphasizes 'ethereal'-type undead over corporeal undead?
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  #12  
Old September 26th, 2003, 01:39 AM

johan osterman johan osterman is offline
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Default Re: the 18th nation

Quote:
Originally posted by Bard of Prey:
The new themes all sound pretty cool. Would I be correct in assuming that Ermor's Soul Gates theme emphasizes 'ethereal'-type undead over corporeal undead?
Correct, they get a selection of mostly brand new undeads.
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  #13  
Old September 26th, 2003, 01:40 AM

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Default the 18th nation

It dawned on me, that the national theme which induce (perhaps, I guess) the most change to a nation, to the point that its nearly a new one, is perhaps ... drum roll ...

Living Ermor !

If I understand correctly, a living Ermor would be either the Ermorian kingdom before the Cataclysm (you shall not meddle with the forces of darkness), or Ermor during the Cataclysm.

If this is the first option, I think we would have something like a Pythium on steroids. It would be perhaps to redundant, so I favor the second option.

In the second option, units and mages are still living being, but they are well versed into the necromantic arts (death 4 ???). I wonder if the basic units, the legionaires and velites, are twisted too by dark intents, or if they are following the leading commanders without too much change.

Any infos from one of The Enlightened ?
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  #14  
Old September 26th, 2003, 01:53 AM

Bard of Prey Bard of Prey is offline
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Default Re: the 18th nation

Quote:
Originally posted by johan osterman:
Correct, they get a selection of mostly brand new undeads.
Mwuhahahah... flee the wrath of my spectral minions you flimsy flesh-creatures!
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  #15  
Old September 28th, 2003, 07:38 AM
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Default Re: the 18th nation

Yes, they get to "reanimate" Shadows.
Don't ask me what they are, i only lurk dom2progress!

[ September 28, 2003, 06:38: Message edited by: Nerfix ]
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