.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old October 27th, 2003, 08:55 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Johan K:

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
I suppose it means less supplies? Because I always wondered what the 'strategic move' line in dom 2 progress page meant?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #22  
Old October 27th, 2003, 09:05 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The Random Map Generator and Maps

Strategic move is the number of provinces your units can move. Basically: HI=1, LI=2, LC=3. If your army enters a forest it stops unless it has forest survival. Thus Pangaea is not hindered by forests where the knights of Ulm would move one province a turn.

Undead and lighter flying units usually have a move of 3.

Movement is less generous than in Dom I, but terrains have greater inpact on your army movements and reqruitment.
__________________
www.illwinter.com
Reply With Quote
  #23  
Old October 27th, 2003, 10:33 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

wow, major feature change that went unoticed until now!

so I suppose strategic move is the friendly move of doms I (no decision making - shall I strat move or not - in fact).
Does this means that Pythium no longer have his +1 move range?

thats change quite a bit the gameplay.

user feedback pet peeve: I have a group of Cardaces and Hoplites. Can I know, before trying, that I will strat move one province because of Hoplites, or is it trial and error process until you know which unit belong to which group?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #24  
Old October 27th, 2003, 01:48 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Pocus:
wow, major feature change that went unoticed until now!

so I suppose strategic move is the friendly move of doms I (no decision making - shall I strat move or not - in fact).
Does this means that Pythium no longer have his +1 move range?

thats change quite a bit the gameplay.

user feedback pet peeve: I have a group of Cardaces and Hoplites. Can I know, before trying, that I will strat move one province because of Hoplites, or is it trial and error process until you know which unit belong to which group?
Legionaires have 2 strat move, not 1 as other HI.
It is displayed as: Move 1/8 (1=strat move 8=battle ap)

There is no warning saying that you are trying to move too far when I come to think about it. But your commander will not change from defend -> move unless a move is possible.
__________________
www.illwinter.com
Reply With Quote
  #25  
Old October 28th, 2003, 02:01 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

fair enough this dual AP info.
thanks.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #26  
Old October 28th, 2003, 02:05 AM

TomWChick TomWChick is offline
Private
 
Join Date: Oct 2001
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
TomWChick is on a distinguished road
Default Re: The Random Map Generator and Maps

Quote:
user feedback pet peeve: I have a group of Cardaces and Hoplites. Can I know, before trying, that I will strat move one province because of Hoplites, or is it trial and error process until you know which unit belong to which group?
Pocus,

It can be baffling at first. Before I read the manual, I was dinking around with the game wondering why I couldn't move my units two spaces in friendly terrain a la Dom I.

But once you grokk the whole strategic move thing, it becomes second nature when you're arranging your armies. Also, IMO, the new terrain rules about forests, mountains, and swamps make fliers that much more valuable. Ultimately, I think it gives the maps a lot more personality.

-Tom
Reply With Quote
  #27  
Old October 28th, 2003, 02:16 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

I would be overjoyed to read the manual (the demo has none)
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #28  
Old November 25th, 2003, 04:01 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Random Map Generator and Maps

I played with the DomMap-0.9 source abit. (it was never released as a windows Version, only linux raw source code)

I can get it to create a Dom2 map (one that will come up in the Dom2 MapEditor). Alot can be done there without really being a C-programmer but it looks like it will take a programmer to make it really work well.

The .map file it writes is WAY off. Apparently Dom1 and Dom2 number the provinces in a different pattern? So even though it does write out the #neighbors they are all over the map. Interesting for one game maybe but not useful.

Dom2 allows maps of any size but the DomMap limits it to the old 600x800. I may be able to find that variable and get it to accept higher values.

Certain warnings such as "too many neighbors" need to be updated to the new limits also.

From the looks of the code it appears that he had started on some of the other ideas that were discussed. Such as terrain notes for each province. But it seems to be from the conversations prior to Illwinter deciding to add it. It also looks like he was possibly working on incorporating some of my stuff as far as adding the ability to put in additional units based on sensible placing from the terrain notes.

Well I will keep twiddling with it. If you want to keep track of where Im at so far keep checking
http://www.techno-mage.com/~dominion/random.tga
http://www.techno-mage.com/~dominion/random.map
which is where Im dumping my test runs.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #29  
Old November 25th, 2003, 04:38 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Random Map Generator and Maps

OK I got the targa to be bigger but I have a problem. The old code made the targa 600x800 with the map being variable size inside that image.

If I want to allow for the increased image handling of Dom2 then I have to pick a new image size. What would be good for a random map? Dom2 now allows 500 provinces. I was thinking of 1024x2048
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #30  
Old November 25th, 2003, 05:10 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Random Map Generator and Maps

OK Im liking the results so far. Im running with a targa size of 1600x1200 because it was one of the screen sizes my monitor allowed so Im thinking its a common size.

This is generating some very interesting maps. Of course people can create maps with less than 500 provinces. And with a map-image within the targa less than the max which gives them a black boundary they can write things or add pictures in. I LOVE how interesting the province shapes are getting. Very strategic

Unfortunately the .map it creates is still fairly worthless. But it still wont be bad as a starting point. An idea spur for people who want to manually do maps.

Now if we can just get some GIMP brushes for landscape items

[ November 25, 2003, 15:27: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.