.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 10th, 2003, 09:48 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Targeting efficiency

Hopefully the AI is smarter in dominions II, from the accounts of the beta testers.

Does it still fall to the trick of firing massively against a forward milicia man (weaving a target here flag).

Can the beta testers tell us if they already identified some loopholes, do they have cheesy tactics against independants provinces? In doms I it was common usage to have some arrow bait forward of your army when confronting provinces heavy on archers.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #2  
Old October 10th, 2003, 10:30 PM

Maelstorm Maelstorm is offline
Private
 
Join Date: Sep 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Maelstorm is on a distinguished road
Default Re: Targeting efficiency

I hope that the Dominions 2. AI will be lot better, since the Dominions 1. AI sucked monkey balls.
Reply With Quote
  #3  
Old October 11th, 2003, 09:56 PM

Aristoteles Aristoteles is offline
BANNED USER
 
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
Aristoteles is on a distinguished road
Default Re: Targeting efficiency

Illwinter must focus on the AI, but really. Doms II. + decent AI = ownage!
Reply With Quote
  #4  
Old October 11th, 2003, 11:57 PM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: Targeting efficiency

Actually based on how many times new players get beaten by the easy dominions AI, maybe they should make an easier AI setting.
But yes, the combat AI had some flaws...very noticible when your troops get hurt because of it.
Reply With Quote
  #5  
Old October 12th, 2003, 01:19 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Targeting efficiency

The missile AI seems to target Groups now, as that's more efficient, but it'll go after single targets it they are high-priority or simply the only things within range.

On a missile-related side-note, I had a pleasant surprise the other day. I was playing as Man against Ulm, and was rather surprised when the AI cast Arrow Fend since the opposing side had no missile Users. Right after that, my horde of Longbowmen opened fire on the clashing melee line, inflicting no casualties because of the Arrow Fend but absolutely demolishing the opposition. I'd never seen (or maybe just never noticed) it doing that before, and it was beautiful!
Reply With Quote
  #6  
Old October 12th, 2003, 01:32 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Targeting efficiency

Good god, archers might become ... USEFUL!
__________________
Cherry
Reply With Quote
  #7  
Old October 12th, 2003, 08:00 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Targeting efficiency

Quote:
Originally posted by Psitticine:
The missile AI seems to target Groups now, as that's more efficient, but it'll go after single targets it they are high-priority or simply the only things within range.

On a missile-related side-note, I had a pleasant surprise the other day. I was playing as Man against Ulm, and was rather surprised when the AI cast Arrow Fend since the opposing side had no missile Users. Right after that, my horde of Longbowmen opened fire on the clashing melee line, inflicting no casualties because of the Arrow Fend but absolutely demolishing the opposition. I'd never seen (or maybe just never noticed) it doing that before, and it was beautiful!
arrow fend to prevent friendly fire? Thats cute indeed.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #8  
Old October 13th, 2003, 09:11 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Targeting efficiency

Quote:
Originally posted by Maelstorm:
I hope that the Dominions 2. AI will be lot better.
You must be kidding, the Doms I. AI was lot better than the AI of the current strategy games. Try a medium map with 3-6 AIs on the highest level. You will be owned. Yeah a human can beat the AI in 1v1, but if more (4+) AIs are set, it is LOT harder to win, you need luck.
+ The Doms II AI will rock some booties if true, so maybe even the 1v1 AI will kick you hard!

[ October 14, 2003, 04:00: Message edited by: Psitticine ]
Reply With Quote
  #9  
Old October 14th, 2003, 08:13 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Targeting efficiency

Quote:
Originally posted by Mortifer:
quote:
Originally posted by Maelstorm:
I hope that the Dominions 2. AI will be lot better.
You must be kidding, the Doms I. AI was lot better than the AI of the current strategy games. Try a medium map with 3-6 AIs on the highest level. You will be owned. Yeah a human can beat the AI in 1v1, but if more (4+) AIs are set, it is LOT harder to win, you need luck.
+ The Doms II AI will rock some booties if true, so maybe even the 1v1 AI will kick you hard!

No, I don't think he is kidding. I've talked to lots of people who have no problem stomping all over the Dom 1 AI, despite the fact it starts out with an advantage over human players. It's not bad, but it doesn't particularily appear to be better than other similar games either. I'd say both the Aow2 and Warlords 3 AIs are better.

I find the AI easy to abuse, and only difficult when you have lots of AI players + Ermor. The other AIs have no clue how to fight Ermor, which proceeds to have free reign and potentially grow quite large before you face it.

It's been a while since I've played solitaire Dom 1, but as I recall the AIs just don't expand very fast, and aren't tactically prepared when battle is joined.

[ October 14, 2003, 07:14: Message edited by: Jasper ]
__________________
brass-golem.com
Reply With Quote
  #10  
Old October 14th, 2003, 09:53 AM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Targeting efficiency

Yes well, the Dominions II. supposed to be lot better, if true...we shall see.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.