|
|
|
 |
|

November 1st, 2003, 02:21 AM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Mictlan doesn't really have heavy infantry. I saw the AI throw big big Groups of troops at me containing warriors (a bit too many without armor) and jaguar warriors, eagle warriors, and sun warriors. Unfortunately I don't think he blessed the eagle warriors which is sad. I don't want to spoil them for you but they're a really cool unit idea.  For mictlan elite troops are just sacred, only sun are really better armored than standard, and i think they have only 11 prot.
|

November 1st, 2003, 09:46 AM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Hey, how can you bless your troops? I am new you know. 
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|

November 1st, 2003, 12:06 PM
|
Corporal
|
|
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
I met with an AI army in my Last game. It had more than 300 units, mostly weaklings of course.
The AI will make bigger armies, however they are weak compared to the human armies.
The AI should be tweaked various ways.
1. The AI is preferring light troops. -> not good. Light troops are very weak compared to the heavy troops. This is why it is so easy to crush the AI.
2. The AI should summon more creatures.
3. The AI should use more assassins.
4. The AI should guard his mages / commanders better.
5. The AI should use better battlefield tactics.
[ November 01, 2003, 10:07: Message edited by: MStavros ]
|

November 1st, 2003, 12:06 PM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Just finished a demo game vs 4 impossible AIs, indeps lv6, relaxed playing: Ermor, Mictlan, Tien Chi & Machaca, killed Mictlan & Machaca before the time ran out.
I agree that the AI builds far too many light troops & militia types, yet this is something that should be easily patched with a resources boost & some hardcoded build orders that require a % of HIs & elites & prioritize national troops over indeps.
I faced some sizeable forces, Tien Chi had around 500 troops at its capitol by the end of the game, I faced also some good summons by the AI: Fiends of darkness by Mictlan & Mech men + Crushers from Machaca. So while there's certainly room for improvement regarding the strategical AI, it is not as bad as the prophets of doom anounce. It's definitely correct for a game of this type.
The tactical AI is even better than in Dom I, it now Groups its troops by type & has them perform with pretty correct scripts. Mictlan Fiends ignored my troops at front and flew over them to hit my mages in the rear.
The tactical spell AI is still great: Machaca managed to kill my Pretender with a good choice of spells when I stormed its capitol (which is something that many human players have failed at, btw).
|

November 1st, 2003, 12:19 PM
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
I've seen a good move by the Ai earlier today. I was Abysia, besieging Vanheim capitol. Instead of constantly pouring a few troops every now and then on my besieging army, it seems that the AI waited for the reenforcements to arrive, and then hit me with everything plus sallied forth from the castle. It was a cool fight where my moloch killed his ghost king in one-on-one fight, only to be smitten by a puny dwarf the next turn casting shards from close range - they all hit the spot. And I didn't even manage to catch that dwarf later... Grrr....
|

November 1st, 2003, 01:02 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by MStavros:
1. The AI is preferring light troops. -> not good. Light troops are very weak compared to the heavy troops. This is why it is so easy to crush the AI.
2. The AI should summon more creatures.
3. The AI should use more assassins.
4. The AI should guard his mages / commanders better.
5. The AI should use better battlefield tactics.
|
I agree with these points. Someone had mentioned before, that the AI is always moving with his armies, it wont stand in a province ever. That should be tweaked as well.
|

November 1st, 2003, 04:23 PM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by MStavros:
I met with an AI army in my Last game. It had more than 300 units, mostly weaklings of course.
The AI will make bigger armies, however they are weak compared to the human armies.
The AI should be tweaked various ways.
1. The AI is preferring light troops. -> not good. Light troops are very weak compared to the heavy troops. This is why it is so easy to crush the AI.
2. The AI should summon more creatures.
3. The AI should use more assassins.
4. The AI should guard his mages / commanders better.
5. The AI should use better battlefield tactics.
|
Yup, nice listing. If these things would be tweaked! The AI would roxor! 
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|

November 1st, 2003, 05:09 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Yet another annoying thing:
I just had a game, and I met with Ulm at turn 12. They had some small, wandering armies.
One of those armies was like this.
-Pretender God [Earth Mother]
-Ulm Cpt
-2 heavy infantry.
I was like wtf!
I mean what the hell is the point in this AI "maneuver"? If we can call this a maneuver at all!
Of course I've killed his pretender.....
[ November 01, 2003, 15:09: Message edited by: Mortifer ]
|

November 1st, 2003, 06:54 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by MStavros:
I try to help:
1. The AI won't be smarter @ higher diff. levels, but it will have more design point to spend. I think thats all. Correct me if there is anything more.
2. I am not a beta-tester, but you can find lot of suggestions, that how to upgrade the AI.
3. That would be a good idea, however I don't think that any of us can script a really good AI.
I guess Dominions AI is lot more complicated than the Space Empires IV. AI. [I am not sure..]
However..who knows.
|
Thanks for the answers! For the second point, it was not quite a suggestion, but rather a question to see if the AI was merely having troubles in the early game (which is common in other games), or if it was... "generalized". Being attacked by the God alone in the late game would be a bit harder to explain than at turn 12.
I cannot say for sure about the AIs, it depends on the fields I would believe. (You don't have to handle colonization, construction is much easier in Dominions, but you have to program commanders, spell casting and so on)
|

November 1st, 2003, 07:30 PM
|
BANNED USER
|
|
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
I really would like to see some comments from the developers. What is their opinion about the ideas & suggestions?
[ November 01, 2003, 17:30: Message edited by: Aristoteles ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|