|
|
|
|
|
November 1st, 2003, 12:56 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Possible bug report: With some Spoilers
Quote:
Originally posted by apoger:
It's just my opinion... but I think 6 ID is 5 too many.
|
I'll just have to ask this:
What is so scary in Ice Devils?
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
November 1st, 2003, 12:57 AM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Possible bug report: With some Spoilers
apoger, you know that there are fantastic balance mods for SE IV, and that lot of players are using those in MP games.
If we will have the mod tools, we can balance the game ourselves. I am totally sure that we will see balance mod(s) for Doms II. and it is all cool!
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|
November 1st, 2003, 01:09 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug report: With some Spoilers
>What is so scary in Ice Devils?
They have outstanding stats and make a superb foundation for a super combatant. They are easy to produce if you plan ahead, and get you fantastic value for your investment.
An ID with ethereal cloak, pendent of luck, and a ring of regen, casting quickness and going into battle, can defeat almost any army composed of conventional troops.
Later in the game they can be upgraded with better magic items to provide elemental immunities,improved magic defense, and ridiculous levels of protection or defense. They can be crafted to an extent that makes them very hard to destroy. With the dearth of magics in DOM II, the situation went from bad to worse.
It's like having an extra pretender god. Or worse... like having FIVE extra pretenders.
|
November 1st, 2003, 01:12 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Possible bug report: With some Spoilers
Quote:
Originally posted by apoger:
>What is so scary in Ice Devils?
They have outstanding stats and make a superb foundation for a super combatant. They are easy to produce if you plan ahead, and get you fantastic value for your investment.
An ID with ethereal cloak, pendent of luck, and a ring of regen, casting quickness and going into battle, can defeat almost any army composed of conventional troops.
Later in the game they can be upgraded with better magic items to provide elemental immunities,improved magic defense, and ridiculous levels of protection or defense. They can be crafted to an extent that makes them very hard to destroy. With the dearth of magics in DOM II, the situation went from bad to worse.
It's like having an extra pretender god. Or worse... like having FIVE extra pretenders.
|
Hmmm...
I lost my faith on ID's when i lost one, a realy well equiped one, against an independent province...
I've always been more concerned on realy big things like Pazuzus and Elemental Kings. Or anything that is over size 3 and has boot slots...
[ October 31, 2003, 23:26: Message edited by: Nerfix ]
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
November 1st, 2003, 01:37 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug report: With some Spoilers
>I've always been more concerned on realy big things like Pazuzus and Elemental Kings. Or anything that is over size 3 and has boot slots...
Pazuzu are great, but have always cost more than ID. The elemental kings are good, but not as good as ID, and they are much more expensive since they use precious gems instead of plentifull slaves.
PS- ID are size 4, and work quite well with boots of the behemoth.
|
November 1st, 2003, 02:02 AM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: Possible bug report: With some Spoilers
+/-, scroll wheel or mid mouse button.
|
November 1st, 2003, 02:15 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug report: With some Spoilers
silly me. Thank you Johan.
by the way, I miss the mouse wheel for 'rise defence' / 'rise bid price of mercenary' windows. Any chance you implement it?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
November 1st, 2003, 02:28 AM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug report: With some Spoilers
I'm pretty sure the old ice devil is one of the 6. Also I can see a limit on ID + blood search revision resulting in the ID and other blood summons being largely divided between mictlan and abysia, with some other nations claiming a lesser share. Also...what happens if you try summoning a ID and they're all taken?
I'd give this some time and let a competive game pass to see how the blood balance works out...but I can see how the decreased money could make blood even more powerful.
|
November 1st, 2003, 03:03 AM
|
|
Corporal
|
|
Join Date: Oct 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug report: With some Spoilers
Quote:
J
Incinerate should really do a number on fire susceptible creatures (and has 100 PREC and no MR save, IIRC). Depending on how susceptibility interacts with various sources of resistance, it may or may not be possible to get ice devils to be 100 percent fire resistant.
|
Unfortunately, Ice Devils are no more vulnerible to Fire than any other unit. That was the whole reason I started this thread. In fact one of the ice devils begins with fire resistence, saving the summoner the trouble of outfitting him.
This leaves banishment and just-man cross. Banishment is worthless since they have a mr of 19.
Which leaves one counter, if the AI targets the devil and if you hit. I don't have any problem with super combatents. A look at the unit list shows that there will be alot of them in the end game. The problem I see is the ice devil is going show up long before other SC's.
|
November 1st, 2003, 05:51 AM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible bug report: With some Spoilers
There is a level 2 blood spell banish demon that kills any demon failing its magic resist. Unfortunately It costs 100 fatigue and 1 blood slave to cast so it might be hard to mass cast it on a ID enough to kill it. At least it has perfect accuracy. It at least might work as a counter to an ID if he doesnt kill all your blood slaves in combat.
Don't remember that from Dom 1...hopefully it works as a decent counter.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|