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  #21  
Old November 1st, 2003, 12:56 AM
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Default Re: Possible bug report: With some Spoilers

Quote:
Originally posted by apoger:
It's just my opinion... but I think 6 ID is 5 too many.
I'll just have to ask this:
What is so scary in Ice Devils?
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  #22  
Old November 1st, 2003, 12:57 AM

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Default Re: Possible bug report: With some Spoilers

apoger, you know that there are fantastic balance mods for SE IV, and that lot of players are using those in MP games.

If we will have the mod tools, we can balance the game ourselves. I am totally sure that we will see balance mod(s) for Doms II. and it is all cool!
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  #23  
Old November 1st, 2003, 01:09 AM
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Default Re: Possible bug report: With some Spoilers

>What is so scary in Ice Devils?

They have outstanding stats and make a superb foundation for a super combatant. They are easy to produce if you plan ahead, and get you fantastic value for your investment.

An ID with ethereal cloak, pendent of luck, and a ring of regen, casting quickness and going into battle, can defeat almost any army composed of conventional troops.

Later in the game they can be upgraded with better magic items to provide elemental immunities,improved magic defense, and ridiculous levels of protection or defense. They can be crafted to an extent that makes them very hard to destroy. With the dearth of magics in DOM II, the situation went from bad to worse.

It's like having an extra pretender god. Or worse... like having FIVE extra pretenders.
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  #24  
Old November 1st, 2003, 01:12 AM
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Default Re: Possible bug report: With some Spoilers

Quote:
Originally posted by apoger:
>What is so scary in Ice Devils?

They have outstanding stats and make a superb foundation for a super combatant. They are easy to produce if you plan ahead, and get you fantastic value for your investment.

An ID with ethereal cloak, pendent of luck, and a ring of regen, casting quickness and going into battle, can defeat almost any army composed of conventional troops.

Later in the game they can be upgraded with better magic items to provide elemental immunities,improved magic defense, and ridiculous levels of protection or defense. They can be crafted to an extent that makes them very hard to destroy. With the dearth of magics in DOM II, the situation went from bad to worse.

It's like having an extra pretender god. Or worse... like having FIVE extra pretenders.
Hmmm...
I lost my faith on ID's when i lost one, a realy well equiped one, against an independent province...

I've always been more concerned on realy big things like Pazuzus and Elemental Kings. Or anything that is over size 3 and has boot slots...

[ October 31, 2003, 23:26: Message edited by: Nerfix ]
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  #25  
Old November 1st, 2003, 01:37 AM
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Default Re: Possible bug report: With some Spoilers

>I've always been more concerned on realy big things like Pazuzus and Elemental Kings. Or anything that is over size 3 and has boot slots...

Pazuzu are great, but have always cost more than ID. The elemental kings are good, but not as good as ID, and they are much more expensive since they use precious gems instead of plentifull slaves.

PS- ID are size 4, and work quite well with boots of the behemoth.
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  #26  
Old November 1st, 2003, 02:02 AM
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Default Re: Possible bug report: With some Spoilers

+/-, scroll wheel or mid mouse button.
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  #27  
Old November 1st, 2003, 02:15 AM

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Default Re: Possible bug report: With some Spoilers

silly me. Thank you Johan.

by the way, I miss the mouse wheel for 'rise defence' / 'rise bid price of mercenary' windows. Any chance you implement it?
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  #28  
Old November 1st, 2003, 02:28 AM

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Default Re: Possible bug report: With some Spoilers

I'm pretty sure the old ice devil is one of the 6. Also I can see a limit on ID + blood search revision resulting in the ID and other blood summons being largely divided between mictlan and abysia, with some other nations claiming a lesser share. Also...what happens if you try summoning a ID and they're all taken?
I'd give this some time and let a competive game pass to see how the blood balance works out...but I can see how the decreased money could make blood even more powerful.
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  #29  
Old November 1st, 2003, 03:03 AM
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Default Re: Possible bug report: With some Spoilers

Quote:
J
Incinerate should really do a number on fire susceptible creatures (and has 100 PREC and no MR save, IIRC). Depending on how susceptibility interacts with various sources of resistance, it may or may not be possible to get ice devils to be 100 percent fire resistant.
Unfortunately, Ice Devils are no more vulnerible to Fire than any other unit. That was the whole reason I started this thread. In fact one of the ice devils begins with fire resistence, saving the summoner the trouble of outfitting him.
This leaves banishment and just-man cross. Banishment is worthless since they have a mr of 19.
Which leaves one counter, if the AI targets the devil and if you hit. I don't have any problem with super combatents. A look at the unit list shows that there will be alot of them in the end game. The problem I see is the ice devil is going show up long before other SC's.
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  #30  
Old November 1st, 2003, 05:51 AM

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Default Re: Possible bug report: With some Spoilers

There is a level 2 blood spell banish demon that kills any demon failing its magic resist. Unfortunately It costs 100 fatigue and 1 blood slave to cast so it might be hard to mass cast it on a ID enough to kill it. At least it has perfect accuracy. It at least might work as a counter to an ID if he doesnt kill all your blood slaves in combat.
Don't remember that from Dom 1...hopefully it works as a decent counter.
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