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  #1  
Old December 21st, 2003, 12:53 AM

Joonie73 Joonie73 is offline
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Default Wrap-around maps suck

I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
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  #2  
Old December 21st, 2003, 01:22 AM

HJ HJ is offline
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Default Re: Wrap-around maps suck

Because different people have different tastes?
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Old December 21st, 2003, 01:53 AM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Wrap-around maps suck

Perhaps also to simulate a non-flat world? Sort of like a globe?
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Old December 21st, 2003, 02:02 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Wrap-around maps suck

I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
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Old December 21st, 2003, 02:10 AM
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Default Re: Wrap-around maps suck

It allows map to be designed "without edges" (which can facilitate game balance for multi-player games), and is an interesting feature which you can easily just not use if you don't want to. I tend to prefer maps with edges too, in general, but it's an interesting feature.

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Old December 21st, 2003, 02:42 AM

Joonie73 Joonie73 is offline
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Default Re: Wrap-around maps suck

Oh, so all I need to do was just erase that line? LOL.

Quote:
Originally posted by Gandalf Parker:
I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
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  #7  
Old December 23rd, 2003, 01:38 PM

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Default Re: Wrap-around maps suck

not quite, you have to kill the links between the border provinces too.
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Old December 23rd, 2003, 03:11 PM
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Default Re: Wrap-around maps suck

Ahhh yes. Sorry, my bad.
The #wraparound is what tells the game to allow scrolling view to wrap.

All movement is actually controlled by a line saying that province 1 is neighbor to province 2.
Such as #neighbor 1 2

It actually doesnt matter if they are next to each other or not. You can create "teleporters" across the map or connect maps that arent visually connected on the TGA image (an underground? or a shadow realm?) by adding neighbor commands.

You can also create a more strategic map requiring more planning and giving it alot of choke points by removing a bunch of neighbor commands. So that even if a province borders on 6 provinces you leave it only 3 neighbors etc etc.
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  #9  
Old December 23rd, 2003, 04:12 PM
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Default Re: Wrap-around maps suck

Quote:
Originally posted by Joonie73:
I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
The earth itself is a wrap-around with continents and oceans. Even in a fantasy world it's still good practice to apply some reality.
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Old December 23rd, 2003, 07:04 PM

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Default Re: Wrap-around maps suck

Quote:
Originally posted by SurvivalistMerc:
Perhaps also to simulate a non-flat world? Sort of like a globe?
Yes but the maps that wraparound both north-south & east-west do NOT simulate a globe. It simulates some weird geometry that'd give you a headache if you physically saw it in all its dimensional glory.

On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom
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