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January 7th, 2004, 11:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Maps available
Quote:
Originally posted by NTJedi:
Any chance we'll be seeing a map or two with lots of provinces?? example= 400 provinces or more?
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One of two things would need to happen for that in my opinion. Either the MapEditor gets improved, or the random map generator from Dom1 gets upgraded.
OR someone who is very very patient creates one. I can generate a world but manually assigning all the terrains and neighbors is out of the question.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 8th, 2004, 04:04 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Maps available
"There seems to be something odd with the lake (#46) in Valhalla though. It's dry ground. Perhaps the battle takes place on the beach?"
Whoops, that was the first province on the first map and I checked 'fresh water' thinking it was a different type of sea
Anyone who wants to correct this can open up valhalla.map with the map editor, right click on 46 (the lake) and check 'Sea', then save and play. Or just assume the name 'The Deep' is a joke and it is a seasonal pond... you know, like those lakes that dry up... err...
"400 provinces or more?"
Not from me, I get obsessed with details and it would take me forever (the current map I am sending to Gandalf took me about 12 hours and it is only 135 provinces), not to mention I enjoy play on smaller maps a lot more.
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January 8th, 2004, 05:14 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Maps available
Could you also make the new map available for download on the Illwinter site?
[ January 08, 2004, 15:15: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 8th, 2004, 06:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Maps available
Quote:
Originally posted by Teraswaerto:
Could you also make the new map available for download on the Illwinter site?
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I recommended it also. I think its really far too nice to be used for my random junk but he still wants one so we are going forward. *sigh* I wish somebody playing with C would look at the old DomMap code. Should be fairly easy to upgrade it
[ January 08, 2004, 17:36: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 8th, 2004, 10:09 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Maps available
All right ! Gandalf has hosted my new map Miirunst on his site pending illwinter putting it up.
You need these 2 files:
http://www.techno-mage.com/~dominion...2/Miirunst.tga
http://www.techno-mage.com/~dominion...2/Miirunst.map
Simply download them into your dominions2/maps
directory.
Additionally, Gandalf has randomized a .map if you like the map it but want a change of pace. Simply download this file to your maps directory:
http://www.techno-mage.com/~dominion.../MiirunstX.map
and choose to play "Miirunst X." It will not overwrite the original Miirunst .map file.
Today the theme is 'poke in the eye' with powerful creatures inhabiting temples and fortresses spread across the land.
New random maps will be forthcoming, soon on a daily basis.
The .tga download is the big one (bout 30 megs) so here is a screenshot of it to peruse before you eat up Gandalf's bandwidth
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January 8th, 2004, 10:14 PM
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Sergeant
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Join Date: Dec 2003
Posts: 201
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Re: Maps available
Looks great, I must try it !
With Mictlan of course...
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January 8th, 2004, 10:46 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Maps available
The maps are now also available at www.illwinter.com
Thanks Tiltowait and Gandalf!
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January 8th, 2004, 10:52 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Maps available
mmmm, Mictlan. I got stuck with em as Last pick in a 3-turn a week game, so I decided to practice blood magic and ever since I am loving them! Nothing like watching those heavy calvery go down to a horde of imps on turn 5! Someday I may reveal my secred Mictlan recipe (can't now, got 16 spys on this form to worry about )
I suggest 8-14 players for Miirunst, with 2 of those being the underwater races. I'm playing it solo with 12 right now and like that pace. And remember the middle province is not completly worthless, it has a lot more magical resources than the surface or the abyss... 'course with the random maps, could be very different.
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January 8th, 2004, 10:56 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Maps available
I can't remember the answer to this question so I'll ask it again...
Why are the .tga files so fricking huge? 30mb is a hella big file for a damn map no? I mean not all of us have the broadband
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January 8th, 2004, 11:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Maps available
Quote:
Originally posted by licker:
I can't remember the answer to this question so I'll ask it again...
Why are the .tga files so fricking huge? 30mb is a hella big file for a damn map no? I mean not all of us have the broadband
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Give us time to level out on the huge TGA files. With Dom1 all maps were few colors and 640x480 or some size like that. Dom2 dropped all the limits and we are having fun with it.
One advantage to the way Im doing things though is that I re-use TGA files and write new .map files which are just text. For instance that same directory has .map files generated daily to give random opponents to each race.
The .map file for MiirunstX will probably be added to the daily re-random file so you only need to download that huge TGA once.
Hmmm I will go add a zip of the Miirunst game now.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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