quote:
In the case of cargo / hangar bays, they displace lower mass of water because they're mostly empty. If it was indicating volume, the measure would be cubic meters / kilometers / feet.
1 KT of water has a pretty definite volume. so KT could be used as volume.
quote:
Fighter balancing would be easier to do by modding your point defense or making PD use targetting computers / combat sensors. Create a new PD purely for anti fighter role.... (Di any starfire fans?)
Not that I feel fighters are unbalanced, but that would be the best way to go.
quote:
Isn't volume irrelevant in a Zero-G, no atmosphere environment (at least in terms of acceleration)? So in a space-based concept, mass IS the relevant factor, yes????
How very, very true.
The only concern is having 200kT worth of sats/fighters, in a 20kT cargo bay. The ship only feels the 20kT of the cargo bay and is unaffected by whether the bay is empty or contains 200kT of minerals.
This indicates that a ship's mass is more important than size, and a unit's size is more important than its mass.
Which I am perfectly willing to accept.
The cargo bay would weigh 20kT when full. The empty space in the bay would hold 200kT.
The fighter takes up 20kT of space, but only weighs 100 tons.
When designing the ship, you don't care about size (since you're not going inside cargo bays), just mass (for propulsion)
Units have to be stored, so thier mass is unimportant (and negligibly small compared to the ship), but the size is critical (since it needs to be stored within something (cargo bay, planetary warehouse, etc)
------------------------------------
My question. How the heck do you use KT for damage and hitpoints???