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May 1st, 2001, 07:44 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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docking escorts
Is there a way to make ships dockable like fighters? I don't mean making a gigantic fighter that just looks like an escort or frigate, cause then it could be loaded with fighter components and be shot down w/ PDC, and basically be not good.
I'm thinking a baseship that holds a small fleet of escorts and/or frigates.
I imagine this would need a code change, but I figured I'd bring it up in case it could be moded.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 1st, 2001, 09:19 AM
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Sergeant
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Join Date: Mar 2001
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Re: docking escorts
Not that I know currently, although you could make a huge fighter as you suggested it wouldn't require any maintenance, or be upgradable for that matter. The idea is pretty interesting though, reminds of the Battlerider and Tender setup in Traveller.
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May 1st, 2001, 09:53 AM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: docking escorts
The advantage of this would be, other than "roleplay" reasons, that the ships don't need their own warp capability and so gain extra space within the hull for other gear, or reduced build/maintenance costs and also reduced supply usage. Finally of course the mothership can offer protection.
At the moment for roleplay reasons you could simply move all the ships in a fleet, a bit naff though
I haven't played around with the modding, but I see an ability for extra combat move, so perhaps this could be used to create an engine component which only allows combat movement not map movement, but there is currently no way to dock the ships with a mothership - is this right?
Personally I feel that the division between ship and unit (and world) needs to be blurred a bit more.
Too much artificial division between a large fighter and an escort, in the real world analogy of naval fleets this makes some sense as ships are very different to fighter planes, but space combat is very different.
Also at the other end of the scale, make all world abilities usable on massive ships / let them carry active population!
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May 1st, 2001, 02:57 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
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Re: docking escorts
Sounds like the gunboats from In Death Ground. It would be an interesting addition. Mabye give them a speacial one shot super-missile that does ultra massive damage. To keep them from looking like fighters, they should only launch one at a time, and not fly in Groups.
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Rules? What Rules?
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I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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May 1st, 2001, 06:41 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: docking escorts
This sounds like the role Drones will fill when they are finally implimented.
Hopefully in a patch or two....
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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May 1st, 2001, 09:25 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: docking escorts
Might be a good idea for the 'Pirates and Nomads' (see other Posts). Although, I wouldn't have the first idea as to how to make it work......
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May 1st, 2001, 10:39 PM
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Major
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Join Date: Dec 2000
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Re: docking escorts
This also sounds like the Andromedans from Star Fleet Battles. And one of the Starfire expansion packs had a similar concept as well.
You could even expand this to use "Fast Patrol" boats (PFs) and PF Tenders as an interim step. PFs in Star Fleet Battles were between fighters and escorts, and needed to be "carried" (actually attached via mech-links) to larger ships, which then deployed them for battle. For SEIV, PFs should be able to operate like fighters, (no warp capability, etc.) only with more supply storage and "medium" weapons (again, somewhere between "small" weapons and ship weapons). Of course, PF's are something that could possibly be modded in (except that I'm not certain they should be susceptible to Point-Defense).
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May 1st, 2001, 10:51 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: docking escorts
Maybe you could create a hull and give it the "Launched from ship" line in the vehicle file and then create a launcher. You probably couldn't prevent the launcher from being used for fighters but you may be able to launch your ship.
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May 1st, 2001, 11:50 PM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: docking escorts
Can you give "Launched from Ship" to a ship? I suppose I could try. If you can, then how do you specify that they can be launched? I thought "Launch/Recover Fighters" etc was hard coded
There doesn't seem to be an ability to allow drones to be launched
So, you would probably have to make them Satellites, or Mines, and use that lauch ability... worth a try I suppose
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May 2nd, 2001, 12:17 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: docking escorts
I think the Pirates & Nomads Mod already does this, though currently you have to take a racial tech to get it. But he's also added a lot of fighter tech to make the "big" fighters more like ships. You should check it out -- you'll be pleasantly surprised at how good this mod is.
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