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Old January 19th, 2004, 04:52 PM

AlStar AlStar is offline
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Default Hey, I\'m new here.

Hey, I just got into this game Last week, and am really loving it.

Played one game, decided it wasn't going so hot, started up another (on the first map, all AIs present, normal difficutly) and am on turn 210 or so and loving it. I'm making slow but steady progress on the two remaining AI nations (two steps forward, one step back)and should probably win the world in, oh, say, another 100 turns or so, assuming that nothing goes terribly wrong.

Not exactly like the games you people are talking about here where it's decided by turn 40, but I'm happy with it.

However, that's not the point of my post. While reading topics here, I noticed a neat map idea - make the inside of a dungeon or somesuch. It intreagued me enough to look into it. The result is, IMO, not amazing, but commendable given my first try. It's supposed to look like one of those overhead views of a dungeon (or, in this case, a small manor). It's only 58 provences large, compleatly land-locked, and due to the way I made it, it has chokepoints up the wazoo (all the doorways and corridors). I played a dozen or so turns on it, to make sure it worked. It does, so I'm content.

If you're intested, I'm hosting the file Here.
(http://A1Star.homestead.com/files/Manor.zip)


Next project will either be a larger (and hopefully prettier) Version of something like this, a traditional map, or (something that looked intreaguing while setting up my map) a very odd world, where not all roads can be travelled in both directions.
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Old January 19th, 2004, 05:11 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Hey, I\'m new here.

Neat map!

However, it's hard to tell where the provinces are - and they feel kind of... incomplete without any boundaries. Have you considered adding boundary lines?
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Old January 19th, 2004, 05:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Hey, I\'m new here.

Nice map. I would like to see as many variations as possible in map design.

I mentioned one-way travel but if I remember right the Devs said that a #neighbor command is always 2-way.
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Old January 19th, 2004, 06:37 PM

AlStar AlStar is offline
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Default Re: Hey, I\'m new here.

Quote:
Originally posted by Saber Cherry:
Neat map!

However, it's hard to tell where the provinces are - and they feel kind of... incomplete without any boundaries. Have you considered adding boundary lines?
Here you go, one map with red lines on it.

http://a1star.homestead.com/files/manorb.zip

They use the same map name, so if you have the old one, this'll replace it.

Hopefully this'll be more clear.

No one way neighbors? Ah, that's a shame. But it certainly looks like you can make them one way in the editor (make a link, then delete the link from one of the provences). Admittedly, I havn't actually tried this yet, but the editor doesn't immediately complain. Ah well, I'm sure both the AI and players would probably throw a fit when trying to play such a thing.

edit:

Yep, you're right, any one-way provinces are either given connections to each other or have them split altogether (apperently randomly) as soon as you try to actually play a game on the map.

[ January 19, 2004, 16:47: Message edited by: AlStar ]
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