.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 1st, 2001, 03:22 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Fighters are now unbalanced

I don't know if this changed since Version 1.35 or earlier, but the fighters are now extremly hard to hit: Even with point defense cannons you get only about 70% hit chance at distance 1 (Ships and fighters use maximum tech levels for ECM and combat sensors)! Even worse with standard weapons: you only get 1% hit chance at range 1!!
Did anyone else notice this and inform MM?
Reply With Quote
  #2  
Old May 1st, 2001, 03:44 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Fighters are now unbalanced

Fortunately I still had my Version 1.30 to test and indeed this is a problem of Version 1.35. Probably it has something to do with the fact that now the defense bonuses stack.
Anyway how it is now it is severely unbalanced and I mailed it to MM and hope it will be corrected in the next patch.
I like fighters a lot but if you can kill 4 fully armed baseships with 30-40 fighters it is not fair any more.
Reply With Quote
  #3  
Old May 1st, 2001, 03:58 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Fighters are now unbalanced

I just had a good sized carrier battle Last night, about 120-150 fighters per side, and didn't have any problems with the fighters not getting hit. I took out all of the computers fighters and lost about 3/4 of mine to PD and other fighters.
Reply With Quote
  #4  
Old May 1st, 2001, 04:06 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Fighters are now unbalanced

I've also seen the 1%, when I've got CS II, +10% Aggressiveness, and Warrior culture, versus large fighters with ECM I. Not worth firing main weapons at.

PD is now VERY VERY important. Attacking Rage planets, which are fairly frequently garrisoned by a few score of fighters, gave me a bit of trouble until I started amassing ships in tightly-grouped, mid-size fleets for concentrated PD.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old May 1st, 2001, 06:47 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Fighters are now unbalanced

quote:
Originally posted by Atraikius:
I just had a good sized carrier battle Last night, about 120-150 fighters per side, and didn't have any problems with the fighters not getting hit. I took out all of the computers fighters and lost about 3/4 of mine to PD and other fighters.


Of course fighter against fighter is balanced!
It's fighter against ships that is the problem.
Reply With Quote
  #6  
Old May 1st, 2001, 07:33 PM

Davout Davout is offline
Private
 
Join Date: Apr 2001
Location: New Jersey, USA
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Davout is on a distinguished road
Default Re: Fighters are now unbalanced

I think that a 70% hit rate with PD weapons is pretty good(acctualy I think it is too good). I know that the sci-fi movies are not a good measuring stick(but then what is?), but look at Star Wars and Battle Star Galactica movies, it took a lot of PD to kill fighters. Even in WWII it took a lot of AAA to kill planes. So if you are fighting a 'fighter' race, build a lot of PD ships!
Reply With Quote
  #7  
Old May 1st, 2001, 08:40 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Fighters are now unbalanced

My PD took out more fighters than my fighters did. I did notice your point with the main weapons on the ships not being able to hit the fighters though (misunderstood your comment at first). I though the anti-ship weapons only having about a 1% chance to hit the fighters makes sense though.
Reply With Quote
  #8  
Old May 1st, 2001, 10:13 PM

nerfman nerfman is offline
Sergeant
 
Join Date: Aug 2000
Location: Greenville, SC
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
nerfman is on a distinguished road
Default Re: Fighters are now unbalanced

If regular (non-point defense) mounts are having a rough time killing fighters then I say, about time. It didn't make much sense having point defense if every other battery on a ship was just about as effective.
Reply With Quote
  #9  
Old May 1st, 2001, 10:31 PM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Fighters are now unbalanced

Yep, typically AAA relyed on a wall of lead to bring down targets. If you judged efficiency by number of shots per hit the AAA was one of the most in-efficient weapon designs ever.
I don't have 1.35 installed yet but this sounds like a great improvement. Maybe air (space?) superiority fighters will be needed more now.
Reply With Quote
  #10  
Old May 2nd, 2001, 11:02 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Fighters are now unbalanced

I don't mind if the fighters are a little bit harder to hit by standard ship weapons or if the point defense cannons have not 100% hit chance. My point is just, that the way it is now the best strategy would be to almost totally rely on fighters for defense and attack. Attack ships, defense bases and even weapon platforms and satellites are not very interesting any more or just will have point defense cannons alone! That would greatly reduce the variety of the game IMO.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.