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January 21st, 2004, 07:11 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Bug, Oversight, or Intended Behavior?
Quote:
Originally posted by pole_shift:
Thanks for the fast response Zen and PvK. Ididn't know that about Coral Armor but it makes sense. The weapon the Star Child was using was a Frost Brand with Length=2. Maybe the length needs to be greater to avoid poison damage.
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According to Kristoffer... poisoned armor spikes are length 1. But experience gives a different story...
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January 21st, 2004, 07:26 AM
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Major General
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Join Date: Oct 2003
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Re: Bug, Oversight, or Intended Behavior?
Testing:
Axeman gets poisioned by blind Consort.
Swordsman does NOT get poisioned.
Does that clear it up?
(In other words, poison spikes are length 2)
[ January 21, 2004, 05:31: Message edited by: Saber Cherry ]
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January 21st, 2004, 07:40 AM
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Corporal
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Re: Bug, Oversight, or Intended Behavior?
Maybe only the spikes on the *Consort's* armor are Length 2! What about for the Coral Guard? Hmmm...
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January 21st, 2004, 07:43 AM
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Re: Bug, Oversight, or Intended Behavior?
The item is called Coral Hauberk and it would be the same regardless of what type of unit it is on.
So Coral Guards, Consorts, Mother Guard, etc would all be the same.
The thing would be to test the Reef Warrior, he has a Coral Curaiss and if any would be different it might be him, if the length was shortened or lengthened.
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January 21st, 2004, 07:52 AM
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Major General
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Re: Bug, Oversight, or Intended Behavior?
Supposedly they're all the same length. But it also appears that the spikes are specified on the unit, not the armor - Triton Guards have the same coral armor but are not spiky.
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January 21st, 2004, 05:03 PM
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Second Lieutenant
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Re: Bug, Oversight, or Intended Behavior?
Speaking of potential bugs, should undead be vulnerable to banefire/decay?
Seems unlikely to me, but they appear to be at present.
Rabe the Unusually Dead
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January 21st, 2004, 05:14 PM
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General
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Join Date: Aug 2003
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Re: Bug, Oversight, or Intended Behavior?
In any normal universe it is the dead that do decay, not the living
Banefires are fires and harm the dead as well as the living.
Banefires are not uranium fires and the decay caused by banefires is not atomic radiation. Atomic radiation does not affect the dead  .
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January 21st, 2004, 08:11 PM
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Major General
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Re: Bug, Oversight, or Intended Behavior?
Can we get something that does atomic radiation damage to go with our undead, then?
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