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				January 22nd, 2004, 11:37 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2003 Location: Hobart, Australia 
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				 Re: Wishlish! (For the next patch) 
 Bugfixes:
 1. Apparently (I haven't tried it) Call of the Wild can be successfully cast in non-forest provinces.
 
 2. Servers sometimes become unconnectable after hosting, until there's some trivial intervention by a person. This makes unattended servers impractical.
 
				__________________There are 2 secrets to success in life:
 1. Don't tell everything you know.
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				January 23rd, 2004, 12:00 AM
			
			
			
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 Major |  | 
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				 Re: Wishlish! (For the next patch) 
 1) Fix effects of Paralyze2) Fix penetration of Paralyze, etc.
 3) Fix Caelum Cold->Heat bug
 4) VCR controls for battle replay
 5) improve modding, especially "clearing" units.
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				January 23rd, 2004, 01:10 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Wishlish! (For the next patch) 
 
	Oh yeah, these are quite important.Quote: 
	
		| Originally posted by Jasper: 1) Fix effects of Paralyze
 2) Fix penetration of Paralyze, etc.
 3) Fix Caelum Cold->Heat bug
 ...
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				January 23rd, 2004, 02:50 AM
			
			
			
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 Major General |  | 
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				 Re: Wishlish! (For the next patch) 
 Just FYI, the Caelum bug has already been fixed up and will be in the next patch.  There's been some tinkering with server stuff that I don't know the details of but it might fix the problems.  Dunno 'bout the other stuff yet. |  
	
		
	
	
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				January 23rd, 2004, 06:02 AM
			
			
			
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 Private |  | 
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				 Re: Wishlish! (For the next patch) 
 
	I'd just like to add a further suggestion to the request above.  Perhaps you could have two toggles on the list of spells that a mage can cast:  one to prevent the mage from casting it, and another to prevent gems from being used on the spell.Quote: 
	
		| Originally posted by Pillin: Top of my head request would be a way to disable available spells for combat. So that if you dont want your mage to cast the panic spell, you disable that one
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 If possible, the command script should override the first toggle so that you can force the mage to cast the spell a couple times anyways.
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				January 23rd, 2004, 08:12 AM
			
			
			
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 Corporal |  | 
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				 Re: Wishlish! (For the next patch) 
 [quote]Originally posted by Fire Wraith: 
	Wy not be able to compile an own lost of spells by using them avavible and the mage would only cast themQuote: 
	
		| I'd just like to add a further suggestion to the request above.  Perhaps you could have two toggles on the list of spells that a mage can cast:  one to prevent the mage from casting it, and another to prevent gems from being used on the spell. 
 If possible, the command script should override the first toggle so that you can force the mage to cast the spell a couple times anyways.
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				__________________All is ONE and no one is TWO
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				February 19th, 2004, 05:31 AM
			
			
			
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 Corporal |  | 
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				 Re: Wishlish! (For the next patch) 
 
	I run XP and I've not had such a problem. It may be an issue with your video drivers ...Quote: 
	
		| Originally posted by Arryn: 
 quote:Originally posted by gibson:
 Bug: In XP, when something interrupts my session and forces me out (an IM or something), when I tab back in all the graphics are bizarre and I have to restart. Not a huge issue.
 |  I run in XP too, and I've seen it.  To avoid it, instead of Alt-tabbing out, go to Windowed mode (Alt-Enter), then you'll be fine.
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				February 19th, 2004, 10:57 AM
			
			
			
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 Corporal |  | 
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				 Re: Wishlish! (For the next patch) 
 Weeell, I'm sure the massive two-person development team have enough on their plates without strident demands from the audience, but I have occasionally wished we could seperate out the Messages at the start of a turn into categories, such as by having tabbed windows for each Category.
 This really sprung to mind while playing Mictlan and having to wade through pages of bloodhunting reports to get to trivial little pieces of information such as the fact that my army had been crushed and the survivors were starving.
 
 So if this were easily doable, suggested categories might be:
 Bloodhunting reports
 Battle reports
 Spellcasting/sitesearching/item forging reports
 All other reports (random events, starvation, etc..)
 
				__________________Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto.  That'th how you tetht thomething!
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				February 19th, 2004, 11:31 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Wishlish! (For the next patch) 
 I think this was a pre-2.08 thread? Is there some consensus that we stick to this one now?
 Well ok, then here goes:
 
 More than anything, I wish for
 BUGFIXES:
 - "Goto Commander" and "Goto Province" brings you to the correct commander/province in the message
 - Flying carpet/ship makes you fly
 - Call of the Wild only works in Forest terrain, not everywhere
 Well I think there is a long list somewhere else...
 
 Secondly, I would hope for spellcasting improvement (communion master and slave cast on same person, targeting routing armies)
 
 Thirdly, I would gladly greet some of the interface improvements mentioned here, but mostly the one which would let you give / redefine battle orders from the "view commander" window (without having to enter the "t" screen).
 
 Thanks for the great game so far!
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				February 19th, 2004, 03:37 PM
			
			
			
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 Corporal |  | 
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				 Re: Wishlish! (For the next patch) 
 I would like to see alternate nation/neutral flag graphics.  Maybe a blue glow added.  Then, I want to see these flags displayed on the overland map for every province in which I have a commander (hidden or not).
 
 (Edited to change 'unit' to 'commander', I can see units well enough)
 
 [ February 19, 2004, 17:39: Message edited by: Tiltowait ]
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