|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				January 25th, 2004, 12:36 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jan 2004 Location: Moloch\'s Pit of Fiendish Delights 
						Posts: 200
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Global Enchantment questions 
 Hi all.  I searched the forum but didn't see an answer to this question.  Why cast the global enchantments that are harmful?  Why research them?  I forget their names off-hand, but there's one that causes global sloth...income is reduced worldwide, etc...and another one that causes death or disease or something.  Anyways...why would I want to reduce my own income and kill my own followers and cause disease and unrest in every province?  These spells don't say "Will not affect provinces owned by the caster".  Can someone explain the use/uses of these?  For that matter, the "good" ones too...sure, it'd be nice to increase productivity and cash...but why would I want to do it globally and help my enemies? |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2004, 12:58 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Sep 2003 Location: Bordeaux, France 
						Posts: 794
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Global Enchantment questions 
 
	Some nations depend more than others on living followers. Dead Ermor, for instance, typically recruits no living troops, and uses only troops with no upkeep, so the destructive enchantments are perfect for them.Quote: 
	
		| Originally posted by Targa: Hi all.  I searched the forum but didn't see an answer to this question.  Why cast the global enchantments that are harmful?  Why research them?  I forget their names off-hand, but there's one that causes global sloth...income is reduced worldwide, etc...and another one that causes death or disease or something.  Anyways...why would I want to reduce my own income and kill my own followers and cause disease and unrest in every province?  These spells don't say "Will not affect provinces owned by the caster".  Can someone explain the use/uses of these?  For that matter, the "good" ones too...sure, it'd be nice to increase productivity and cash...but why would I want to do it globally and help my enemies?
 |  |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2004, 02:15 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Jan 2004 
						Posts: 2,425
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Global Enchantment questions 
 The AI is kind of stupid about this, however: I see Jotunheim and Tien Chi regularly casting things like Burden of Time....which certainly doesn't help THEM any. It'd make sense if Ermor did it, but there's no reason why these other races would want to do such a thing. Seems kind of stupid. |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2004, 02:40 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Global Enchantment questions 
 Part of the problem is that there isnt an Ermor AI and a Jotun AI. There is just one AI. I think there are some "If I am Ermor" things but not as many as there maybe should be. Most of the AI's decisions are done with generic statements. 
 Come to think of it, isnt the default Ermor theme humans now? So this might even be left over from when Ermor was all undead. Bad enough trying to come up with all the "If I am Ermor" stuff without having to consider "If I am Ermor with the Ashen Empire theme"
 
 [ January 25, 2004, 00:40: Message edited by: Gandalf Parker ]
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2004, 02:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Global Enchantment questions 
 It's an area where the AI could improve, to be sure. Burden of Time could make sense when your god is temporarily visiting the River Styx, and the other nations seem to have a bunch of valuable mortal units. Some non-Ermor nations can also have a lot of units which are immune to disease, age, etc.
 PvK
 |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2004, 04:36 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Jan 2004 
						Posts: 2,425
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Global Enchantment questions 
 
	The AI doesn't really think this out, though. It's not so much that "You cast this spell when you are Ermor", so much that, "Being Ermor" is a quick way of saying that your army consists nearly entirely of undead which are immune to Burden of Time/Utterdark. The AI, of course, will happily Burden of Time his own units, which are perfectly living, having not considered the fact that his own forces consist of the living rather than the undead.Quote: 
	
		| Originally posted by Gandalf Parker: Part of the problem is that there isnt an Ermor AI and a Jotun AI. There is just one AI. I think there are some "If I am Ermor" things but not as many as there maybe should be. Most of the AI's decisions are done with generic statements.
 |  |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |