Re: Bring back SE III Player Tech Levels!
I truly believe that the best way to do is like it was done in SE III. A player is given a set number and can choose whatever, as long as the prerequisites are met (must choose organic to open up organic tech etc...). Each RANDOM computer race could have their levels part of the _general.txt file, while the humans, and human added computer players, could acutally choose. It would be possible to select computer races and make them VERY tough. If an option is "100 starting tech levels" the humans could agree to use 20 and let the computer players use all 100. That would definitely make for some serious butt-kickings.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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