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  #51  
Old February 18th, 2004, 06:11 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 19

Atlanasha managed to summon 3 more Greater Otherness which will add a very nice punch to any army I will deploy them in.

A good harvest in Hoburgdorf brought 50 gold as additional taxes and unrest was reduced by 20.

Enchantment reached level 4 and 45 points are needed till level 5, the remaining points will be put into construction.


Provinces: 10
Treasury: 486
Income: 857
Upkeep: 379
RP: 188
Fortification: 2
Temple: 1

Conjuration – 5
Alteration – 2
Evocation – 0
Construction – 2
Enchantment – 4 (researching, 5 next turn)
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 8 (+1)
Water gems: 0 (+6)
Earth: 0
Astral gems: 3 (+4/+4)
Death: 18 (+2)
Nature: 29 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Scythia (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel – black candle 1
Aran Plain (23) - Pangaea – 20 Satyrs and Satyr Hoplites – general intel – black candle 1
Gol Ryepe (46) – 40-70 Light Infantry – farm lands - general intel – black candle 2
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel

Pangaea has defeated the indies in Aran Plains (23) strengthening my resolve to go after Pangaea next.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W)
Gol Phalas (26) – 12.840 pop, 90% tax, 3 UR, 54 inc, 8 res, 0 def, dom 1
Dunheim (28) – 11.480 pop, 100% tax, 2 UR, 54 inc, 4 res, 0 def, dom 2
Talito (36) – 7.890 pop, 100% tax, 0 UR, 27 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 31 inc, 9 res, 0 def, dom 4 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 215 inc, 108 res, 0 def, dom 1 – magic site (+)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.690 pop, 100% tax, 0 UR, 117 inc, 40 res, 0 def, dom 0 – magic site (+)
Nifel (57) – 1.690 pop, 90% tax, 2 UR, 3 inc, 35 res, 0 def, dom -3 – magic site (+1Ai, +20prod)
Chilad (52) – 2.570 pop, 60% tax, 17 UR, 4 inc, 20 res, 0 def, dom -1

I keep bloodhunting in Dunheim (28) and am sending my other scout back to Gol Phalas (26).


My mage Qithas and his troops will attack Gol Ryepe (46) in addition to my commander with 13 Illithid Soldiers, 3 Illithids, 4 Otherness and 1 Formless Spawn.

Togrul – my prophet - will stay in Abysia and continue preaching, I put 2 Things from the Void, 1 Formless Spawn, 1 Greater Otherness, 1 Otherness and 5 lobo guards under his command. I doubt that this will be enough to stop the defenders from repairing the walls, but think that it should be enough to deter them from trying to break the siege.

There are still some black candles in indi provinces (mainly 46 and 35) surrounding Abysia and I will have to try to bring those down, too.

Additinally there are some black candles in my newly aquired provinces around Abysia, too. In order to bring those down I will send my priest with the rest of my troops (6 lobo guards - no other leader has enough leadership to command them) to Nifel (57) in order to build a temple there.


My new mage has 1W, 3As and 2D and will cast acashic record on Nifel.


I am giving the Clam to one of my star child researchers and will forge another Clam.

I will recruit a starspawn mage and another Star Child, the remaining gold will be saved for building the temple in Nifel on the next turn.

To be continued...

CharonJr

[ February 18, 2004, 16:22: Message edited by: CharonJr ]
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  #52  
Old February 18th, 2004, 06:17 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

What's Atlanasha's summoning skill now?

EDIT: max number of 'gems' on a leader, including slaves, is 30 of all types combined. So 29 is very close to your max.

[ February 18, 2004, 16:19: Message edited by: Arryn ]
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  #53  
Old February 18th, 2004, 06:19 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Taqwus,

thank you for telling me that Communicants will help with priestly magic, too, I have not realised this till now, since I have never tried it in combination with a priest

I have used them to empower my mages fairly often, but tend to only do this when I have advanced my research fairly high.

I think once I reach construction 7 or 8 (forge of the ancients/high level artifacts) I will send some of my star children out to support my mages/priests.

Thank you again for helping me to learn this game

CharonJr
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  #54  
Old February 18th, 2004, 06:32 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Atlanasha's summoning skill is now at 10 which is getting my hopes up about the chances to aquire a Vastness.

Once I get one I will have to start to empower/forge my way to Gift of Reason. I hope, that my gem acquisition program is running with full steam by this time.

Thank you for the information about the gems

CharonJr
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  #55  
Old February 18th, 2004, 06:38 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

The earliest I've gotten a Vastness is summoning-9. Your chances after about summoning-12 to 14 is virtually nil, so if you don't get one soon you likely never will. Best of luck to you.
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  #56  
Old February 18th, 2004, 06:41 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Another random bit of weirdness you might want to try:
Darkness.
It's not exactly an easy spell for R'lyeh to cast based on its national mages, but if you can get there (with communion, this might be not that hard late-game), but it reduces the precision, attack and defence of every living thing on the battlefield. This matters a little less for illithids than for others, because mindbLasting always hits even if they're *blind* (so Solar Brilliance is also more of an option for R'lyeh than most, incidentally.) R'lyeh is also penalized less by Storms than many, due to lack of fliers or archers and again the prec-100 mindbLasts.
(Storms + Darkness + Stellar Brilliance would be overkill, but might be worth trying once. )
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  #57  
Old February 18th, 2004, 06:49 PM

ioticus ioticus is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Charon, I think calling yourself a beginner is a gross misrepresentation.
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  #58  
Old February 18th, 2004, 06:50 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Arryn (sorry ),

I have read before that you can't summon a Vastness past 14 summoning, but IIRC in a game where I got 2 Vastenesses I got one fairly late (first one at 9, haven't checked the other one, but I think about 20+ turns later - but maybe I didn't get many summons during those turns and was still at 14 at this time).

Is there any reason for no more Vastness past 14 summonig ?

Taqwus,

hehe, yup, I did it once before (storm vs. indi archers), but I haven't thought about combining the different effects

Thank you again

CharonJr

[ February 18, 2004, 16:54: Message edited by: CharonJr ]
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  #59  
Old February 18th, 2004, 07:05 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Splooger,

thx (I guess ), but with less than 10 SP games under my belt (non of them played till the end) and no MP-games and with the new things I am learning on these forums every day, calling myself anything but a noob would be crazy.

But I think that playing strategy-games for about 20 years (pc & boardgames) is helping with some basics.

Btw, what are the points which make you consider me anything but a beginner ?

E.g. from what I have read on these forums I consider my rate of expansion to be way to slow to survive in any kind of competetive environment.

CharonJr
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  #60  
Old February 18th, 2004, 07:10 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
Is there any reason for no more Vastness past 14 summonig?
The reason IW gave is game balance. BTW, no one knows the exact number. The odds just keep getting worse from about 10 or 12 onwards. I consider 9-10 to be a moderate level, but apparently IW considers it to be high, and 14 is very high. They called my summoning-36 to be "absurd". I just call it very lucky.
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