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  #71  
Old February 20th, 2004, 08:11 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Please be advised that a Vastness has slots only for gems, none for equipment of any sort.
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  #72  
Old February 20th, 2004, 11:59 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Arryn,

thank you for the information, this will free up some gems for me, but I will have to be more careful about where I am sending my Vastness.

CharonJr
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  #73  
Old February 21st, 2004, 12:01 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 24

Evocation is at level 4 now and will be researched further.

50 additonal taxes were levied in C’tis in addition to a (unless) reduction of 20 unrest, in Abysia 200 additional taxes were levied.


Provinces: 14
Treasury: 490
Income: 1026
Upkeep: 562
RP: 265
Fortification: 2
Temple: 4

Conjuration – 6
Alteration – 2
Evocation – 4 (researching, will reach 5 this turn)
Construction – 6
Enchantment – 5
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 15 (+2)
Water gems: 20 (+6)
Earth: 0
Astral gems: 27 (+4/+7)
Death: 40 (+5)
Nature: 14 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Aran Plain (23) - Pangaea – 50-60 Satyrs and Satyr Hoplites – general intel – black candle 1
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – 30 Militias, Light Infantry and Heavy Infantry – Plains – general intel
Yellow Mountains (72) – 20 Heavy Infantry, Light Infantry and Crossbowmen – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – 40 Militia, Archer and Heavy Infantry – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel

Jotunheim has expanded into Feldan (51), Faran (60) and Cacian Forest (45) taking the Last indi provinces to my northeast. This has me worried a bit since this was a fairly large/fast expansion which might mean that they don’t have any room left to expand elsewhere. I might be their next target which would be fairly bad timing for me since I would like to crush Pangaea first.

On the other hand I am not really worried about the giants. Due to enslave they might actually provide some nice additions to my armies Their main army consists of 30 troops, mainly slingers, axeman and 3 giants.

Ulm potentially is still able to expand into indi provinces to their west, but I will have to watch them closely, too.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 80% tax, 7 UR, 43 inc, 8 res, 0 def, dom 0
Dunheim (28) – 11.460 pop, 90% tax, 4 UR, 50 inc, 4 res, 0 def, dom 2
Talito (36) – 7.640 pop, 100% tax, 1 UR, 29 inc, 12 res, 0 def, dom 0 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 6 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 211 inc, 99 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 70 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.890pop, 100% tax, 1 UR, 104 inc, 39 res, 0 def, dom -2 – magic site (+)
Nifel (57) – 1.640 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -2 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 80% tax, 6 UR, 7 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) – 19.250 pop, 100% tax, 1 UR, 75 inc, 8 res, 0 def, dom -2
Glimmering Field (61) – 24.670 pop, 100% tax, 1 UR, 100 inc, 11 res, 0 def, dom 0
Giant’s Rest (67) – 1.600 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.960 pop, 80% tax, 6 UR, 13 inc, 22 res, 0 def, dom 0

I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

I will build a temple in Scytha this turn.


I got a 1A, 1W, 1E, 3S mage this turn who will research.

The Starshine Skullcap (+1S) is given to a 1W, 2D, 3S mage and I will send him and 4 lobo guards to conquer Kolermegor (5) which seems to be devoid of Pangaeans.

2 mages with summoner/enslaved troops and 6 Illithid Soldiers will try to conquer Vepitre (14) were my intel reports about 30 satyrs and satyr hoplites.

My remaining 2 mages with their summoned troops and 9 Illithids will try to take Aran Plains (23) where there are supposed to be about 50 satyrs and satyr hoplites.

The main problem here might be troop movements between the provinces – especially to Kolermegor. I am not really worried about movements to the other provinces since my troops should be good enough to handle nearly everything Pangaea might throw at me (short of their main army which might be building up in the capital).

I should wait another turn for my commander and his troops who will be moved from Abysia to Gol Phalas this turn, but I am fairly certain that I will be able to take at least 2 provinces this turn and since I will continue right on towards the Pangaean capital Pangaea will have to worry about the siege first.


A Thistle Mace will be forged on this turn by my newly empowered mage for 10 nature gems and will bring him up to 3N next turn.


I will recruit a starspawn mage in addition to 2 priests from the temples I build earlier in order to become serious about preaching out Abysia. Due to this I will recruit no more troops on this turn since I will need 400 gold for the 2 temples I plan to build on the next turn.


The 265 RPs will bring me up to evocation 5.


To be continued...

CharonJr

[ February 20, 2004, 22:02: Message edited by: CharonJr ]
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  #74  
Old February 21st, 2004, 01:18 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 25

Evocation is at level 5 now and will be researched till 6.

The first battle was in Vepitre (14) and my forces faced about 5 Harpies, 25 Satyrs and about 5 Centaur Warriors/Cataphracts in addition to 2 leaders (White Centaurs). The Centaurs were closing in fast, but were slowed down when 2 of them were enslaved. In the follwing turns more enemies were enslaved. In the end my troops were just mopping up and I got 4 new troops (2 Centaur Warriors and 2 Satyrs).

The second battle was in Aran Planes (23). Here my troops faced about 10 Centaur Warriors/Cataphracts, 5 Harpies, 20 Satyrs and 3 Minotaurus. The battle was fairly similar to the first one and in the end I got 2 Centaur Cataphracts, 1 Centaur Warrior and 1 White Centaur.

The Last battle was in Kolermegor (5) and I got lucky here, I faced only about 5 Harpies and 10 Satyr/Hoplites. I lost 4 lobo guards but due to enslaves and some soul slays the enemy broke and fled.


Provinces: 17
Treasury: 638
Income: 1118
Upkeep: 610
RP: 265
Fortification: 2
Temple: 5

Conjuration – 6
Alteration – 2
Evocation – 6 (researching, will reach 6 this turn)
Construction – 6
Enchantment – 5
Thaumaturgy – 6
Blood Magic – 0 (researching, will reach 3 this turn)

Fire gems: 5
Air: 17 (+2)
Water gems: 26 (+6)
Earth: 0
Astral gems: 15 (+4/+7)
Death: 15 (+5)
Nature: 0 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – 30 Militias, Light Infantry and Heavy Infantry – Plains – general intel
Yellow Mountains (72) – 20 Heavy Infantry, Light Infantry and Crossbowmen – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – 40 Militia, Archer and Heavy Infantry – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel

East of Pangaea are two Marignon provinces which seem to be devoid of troops.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 90% tax, 3 UR, 51 inc, 8 res, 0 def, dom 0
Dunheim (28) – 11.460 pop, 90% tax, 4 UR, 50 inc, 4 res, 0 def, dom 1
Talito (36) – 7.590 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 6 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 211 inc, 99 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 70 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.730pop, 100% tax, 1 UR, 104 inc, 39 res, 0 def, dom -2 – magic site (+)
Nifel (57) – 1.630 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -1 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 80% tax, 5 UR, 7 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) – 19.130 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom -2
Glimmering Field (61) – 24.520 pop, 90% tax, 2 UR, 87 inc, 11 res, 0 def, dom -1
Giant’s Rest (67) – 1.590 pop, 100% tax, 0 UR, 3 inc, 28 res, 0 def, dom 0
Scytha (35) -4.950 pop, 100% tax, 0 UR, 19 inc, 24 res, 0 def, dom 0
Kolermegor (5) – 9.650 pop, 80% tax, 9 UR, 30 inc, 31 res, 0 def, dom -1
Vepitre (14) – 4.970 pop, 70% tax, 12 UR, 21 inc, 10 res, 0 def, dom -3 – Marble Temple (UR-5/+20 gold/can recrui High Priest)
Aran Plains (23) – 11.810 pop, 70% tax, 12 UR, 30 inc, 21 res, 0 def, dom -3


I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

I will move my new priests to Gol Ryepe (46) and Gol Phalas (26) this turn, my old priest will move to Abysia (40).


I got a 1W, 3S, 1N, 1B mage this turn who will research.

All 5 of my armies will move to Pangaea and it looks like I will be facing about 20 enemies there.


My nature mage gets the Thistle Mace and will forge a Moonvine Bracelet (needs 20N, 5S, gives +1N) this turn. In order to do this I have to transform a lot of my death gems into astral pearls and transform those into nature gems.


I will only buy 1 starspawn mage this turn due to needing the money for the temples.


To be continued...

CharonJr
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  #75  
Old February 21st, 2004, 10:49 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 26

Evocation is at level 6 now.

Pangaea had some troops outside of my capital which were quickly dispatched and enslaved by my forces, in the end I added 3 Centaur Warriors, 3 Centaur Cataphracts and 2 Satyrs to my forces.

10 air gems were found in Giant’s Rest and Atlanansha was able to summon another Greater Otherness bringing her skill up to 14.


Provinces: 18
Treasury: 881
Income: 1199
Upkeep: 651
RP: 277
Fortification: 2
Temple: 4

Conjuration – 6
Alteration – 2 (researching, will reach lvl 4 this turn)
Evocation – 6
Construction – 6
Enchantment – 5
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 29 (+2)
Water gems: 26 (+6)
Earth: 0
Astral gems: 0 (+4/+7)
Death: 18 (+5)
Nature: 0 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – Jotunheim – Plains – general intel
Yellow Mountains (72) – Atlantis – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – 40 Militia, Archer and Heavy Infantry – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel
Rame (3) – Marignon – Plains – general intel
Stone Spires of Aran (16) – Marignon – Waste – general intel
Ouwe (19) – Jotunheim – Waste – general intel

First Contact with Atlantis to my far north, they have taken the indi province of Yellow Mountains (72) with a small force of about 20 troops.

Jotunheim seems to have its main forces to my east – in Ouwe (about 20) and Old Aran (about 30).

With a bit of luck Ulm and Atlantis will go to war about the indi province of Witches Copse (73).


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 80% tax, 8 UR, 44 inc, 8 res, 0 def, dom 1
Dunheim (28) – 11.460 pop, 90% tax, 5 UR, 50 inc, 4 res, 0 def, dom 1
Talito (36) – 7.540 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 6 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 70 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.580pop, 100% tax, 1 UR, 98 inc, 39 res, 0 def, dom -1 – magic site (+)
Nifel (57) – 1.620 pop, 100% tax, 1 UR, 3 inc, 35 res, 0 def, dom -1 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 90% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) – 19.020 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom -2
Glimmering Field (61) – 24.370 pop, 100% tax, 0 UR, 95 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.580 pop, 100% tax, 0 UR, 3 inc, 28 res, 0 def, dom 0
Scytha (35) -4.940 pop, 100% tax, 0 UR, 19 inc, 24 res, 0 def, dom -1
Kolermegor (5) – 9.650 pop, 90% tax, 1 UR, 39 inc, 33 res, 0 def, dom -1
Vepitre (14) – 5.060 pop, 100% tax, 0 UR, 41 inc, 12 res, 0 def, dom -3 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.830 pop, 90% tax, 4 UR, 43 inc, 23 res, 0 def, dom -3
Pangaea (12) – 25.850 pop, 60% tax, 17 UR, 47 inc, 34 res, 0 def, dom -6


I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

My priests in Gol Ryepe (46) and Gol Phalas (26) will build temples, my additional priest in Abysia is starting to preach.

I forgot to move my commander and his troops from Abysia Last turn, but since I don’t need him in Pangaea anyway I will keep him at the siege of Abysia.


I got a 1F, 1W, 3S, 1B mage this turn who will research in addition to a Hybrid Lord in C’tis who will be used to pick up some troops who are dispersed in many of my provinces and move them to Abysia in order to support the siege there. They will help in defending/expanding my northeastern border, too.


My nature mage gets the Moonvine Bracelet this turn and will cast Gift of Reason. In order to do this I need 17 additional nature gems, 2D are transformed into 1S and then 34S are transformed into the 17 lacking nature gems.


My research will be switched to Alteration this turn and level 4 will be reached.


To be continued...

CharonJr
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  #76  
Old February 21st, 2004, 12:27 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 27

Alteration is at level 4 now and will be a tad short of reaching 6 on this turn (at 6 there will be some nice spells like Frozen Heart, Control, False Horror).

The Vastness was Gift of Reasoned and will be send to wreck havoc this turn.


Provinces: 18
Treasury: 661
Income: 1288
Upkeep: 675
RP: 283
Fortification: 2
Temple: 6

Conjuration – 6
Alteration – 4 (researching, will reach lvl 5 this turn)
Evocation – 6
Construction – 6
Enchantment – 5
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 31 (+2)
Water gems: 38 (+6)
Earth: 0
Astral gems: 1 (+4/+7)
Death: 28 (+5)
Nature: 9 (+3)
Blood: 24


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – Jotunheim – Plains – general intel
Yellow Mountains (72) – Atlantis – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – 40 Militia, Archer and Heavy Infantry – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel
Rame (3) – Marignon – Plains – general intel
Stone Spires of Aran (16) – Marignon – Waste – general intel
Ouwe (19) – Jotunheim – Waste – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 90% tax, 3 UR, 51 inc, 8 res, 0 def, dom 2
Dunheim (28) – 11.460 pop, 90% tax, 2 UR, 56 inc, 4 res, 0 def, dom 3
Talito (36) – 7.440 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom 0 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 6 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 76 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.430 pop, 100% tax, 1 UR, 98 inc, 39 res, 0 def, dom 0 – magic site (+)
Nifel (57) – 1.610 pop, 100% tax, 1 UR, 3 inc, 35 res, 0 def, dom 0 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 90% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) – 18.910 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom -1
Glimmering Field (61) – 24.370 pop, 100% tax, 0 UR, 103 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.570 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.930 pop, 100% tax, 0 UR, 21 inc, 24 res, 0 def, dom 0
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 45 inc, 34 res, 0 def, dom 1
Vepitre (14) – 5.030 pop, 100% tax, 0 UR, 41 inc, 12 res, 0 def, dom -1 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.830 pop, 100% tax, 1 UR, 51 inc, 23 res, 0 def, dom -3
Pangaea (12) – 26.010 pop, 90% tax, 5 UR, 90 inc, 38 res, 0 def, dom -6


My new Hybrid Lord will take the 22 troops (fodder) from C’tis and move to Talito (36) this turn.

I got a 1W, 3S, 2B mage this turn and will he will forge a Sangunie Rod (+1B for bloodhunting for 5B) for himself in order to turn him into a decent bloodhunter.

The Vastness will be send to Tiash (15) and shouldn’t have too many problems in taking this indi province. During the next turns I will send it northwards and hope the conquer all 3 indi provinces in the end which might hold some decent magic sites due to their mountainous/forest environment.


Meanwhile I am pondering my next steps and I think that Jotunheim will be my next target since more than 50% of my border are shared with Jotunheim which will sooner or later lead to a conflict with the giants anyway. And getting some giant warriors for free can surely help in future conflicts, too

Due to this I will forge a Starshine Skullcap (+1S) this turn in order to be able to field another mind enslaver

I will have to watch out for Marignon, which might have run out of room to expand easiliy into, too.


To be continued...

CharonJr
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  #77  
Old February 21st, 2004, 04:52 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 28

Reached Alteration 5 and will continue to 6.

Glisas – my Vastness – took Tiash (15) without too many difficulites. After casting the protective spells (Etheral Body, Personal Luck, Magic Resistance and Astral Shield – with an added Soul Slay) it flew right to the rear of the enemy forces and started to wreck havoc. The roughly 40 independents fought bravely, but in the end only provided additional kills and XP. Glisas made the Hall of Fame and gained 1 level and Quickness.

In Tiash a Steel Oven was found, providing +40 production and a construction bonus of 20 (IIRC this makes forged items cost less gems, I think I will build a lab there and move some of my forging mages to Tiash).

Atlanasha was attacked by a Greater Otherness, but the attack was repelled by the 5 Things from Beyond serving as bodyguards (6 actually, but without a Ring of Warning only 5 will fight) without any problems.

The Abysian God was finally prayed out, but the walls are still up and I have to continue my siege. Most likely I would have been much faster by simply laying siege to Abysia will all my forces. IMO praying is only useful if a large number of defenders (or some very dangerous ones) are inside the walls and I don’t want to fight them. With Illithids and enslaves I don’t really have to worry about the defenses otherwise, since the fight will most likely be over very fast.

The walls of Pangaea were breached and I will storm the castle with one of my squads (I doubt there is hardly anybody left after the counterattack they tried earlier), the 4 other armies will take up positions vs. Jotunheim.

As a nice bonus I received 100 additional taxes in Dunheim.


Provinces: 19
Treasury: 1.088
Income: 1291
Upkeep: 699
RP: 292
Fortification: 2
Temple: 6

Conjuration – 6
Alteration – 5 (researching, will reach lvl 6 this turn)
Evocation – 6
Construction – 6
Enchantment – 5 (researching)
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 33 (+2)
Water gems: 0 (+6)
Earth: 0
Astral gems: 10 (+4/+7)
Death: 28 (+5)
Nature: 12 (+3)
Blood: 24


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – Jotunheim – Plains – general intel
Yellow Mountains (72) – Atlantis – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – Ulm – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel
Rame (3) – Marignon – Plains – general intel
Stone Spires of Aran (16) – Marignon – Waste – general intel
Ouwe (19) – Jotunheim – Waste – general intel


Ulm took Witches Copse (73) and is bordering on Atlantis now, I would love those 2 to get into a war with each other. This would enable me to focus completely on Jotunheim and potentially Marignon. For now I will keep some gold in my treasury in order to build PDs if the need should arise.

The large black candle 2 provinces to the west of R’lyeh is a fairly good indicator that Atlantis holds this province. Sooner or later they will take Devourer (6).


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 7 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 100% tax, 0 UR, 62 inc, 9 res, 0 def, dom 2 - Temple
Dunheim (28) – 11.460 pop, 90% tax, 1 UR, 56 inc, 4 res, 0 def, dom 3
Talito (36) – 7.450 pop, 100% tax, 0 UR, 28 inc, 11 res, 0 def, dom 1 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.280 pop, 100% tax, 1 UR, 108 inc, 43 res, 0 def, dom 1 – magic site (+)
Nifel (57) – 1.600 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom 0 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 80% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) – 18.880 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom 0 - Temple
Glimmering Field (61) – 24.170 pop, 100% tax, 0 UR, 109 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.560 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.920 pop, 100% tax, 0 UR, 23 inc, 26 res, 0 def, dom 1
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 49 inc, 30 res, 0 def, dom 2
Vepitre (14) – 5.040 pop, 100% tax, 0 UR, 39 inc, 12 res, 0 def, dom 0 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.870 pop, 90% tax, 1 UR, 46 inc, 23 res, 0 def, dom -3
Pangaea (12) – 26.170 pop, 90% tax, 3 UR, 99 inc, 38 res, 0 def, dom -6
Tiash (15) – 2.510 pop, 30% tax, 31 UR, 1 inc, 37 res, 0 def, 6 dom


I got a 1A, 1W, 3S, 1N mage this turn who will be assigned to research for now.

The Starshine Skullcap will be given to a 2W, 3S, 1F mage who will move to Scytha (35) in order to support my attack vs. Jotunheim.

The Sanguine Dousing Rod is given to my 2B mage and he will move to Gol Phalas to look for bloodslaves there, the scout from Gol Phalas will move to Gol Ryepe to look for slaves there.

1 mage with his 10 fodder troops (light infantry, satyrs, slave troopers) will storm the Pangaean castle.

1 Mage with 15 Illithids/Soldiers will move to Aran Plains (23) which borders 2 Jotun provinces in addition to another mage with more fodder.

The two remaining mages and their forces (5 Greater Otherness + 4 enslaved heavy hitter; about 10 minor void summoned + 13 Centaurs) will move to Scytha which is bordering 3 Jotun provinces.

Glisas the Vastness will attack Bright Woods (17). I still refrain from attacking the Tritions in the sea due to their flying ability not letting me prepare my battle spells and their poisoned weapons.

Shadul Ummush (5W) will summon the Sea King’s Court (3W, 45 water gems) after I have turned 2 astral pearls into another water gem. This will give me 15 Water Trolls in addition to gaining 1 water gem each turn due to the King.

My hybrid lord in Talito and his 22 fodder troops will join the siege of Abysia.

I will move a priest from Gol Ryepe to C’tis to build a temple there while another priest will move from Gol Phalas to Vepitre to build a temple there and enable me to recruit some High Priests if I should need them.

Since I am just 20 points short of Alteration 6 I will pot the remaining points into Enchanting, which will put me to level 6 there (maybe I will be able to cast a cheap Stellar Focus – level 7 Ench, 5S, 30 astral gems – which would provide 5 astral gems till dispelled).


To be continued...

CharonJr
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  #78  
Old February 21st, 2004, 05:07 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

In order to enable better visualisation here is a map:

http://homes.highspeed3.de/CharonJr/R'lyehAART28.JPG

Smart move here to use "space" in the file name, I think you have to copy and paste the link in order to see the map

edit2: Changed the name.
CharonJr

[ February 21, 2004, 15:12: Message edited by: CharonJr ]
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  #79  
Old February 21st, 2004, 07:41 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 29

Alteration 6 and Enchantment 6 were reached, the research in Enchantment will be continued.

Glisas – my Vastness – took Bright Woods (17) and still has no affliction. There is a Shambler Reef.

The Pangaean fortress was taken without a fight.

R’lyeh had a special event that raised dominion (9 now).


Provinces: 20
Treasury: 1299
Income: 1392
Upkeep: 784
RP: 307
Fortification: 3
Temple: 6

Conjuration – 6
Alteration – 6
Evocation – 6
Construction – 6
Enchantment – 6 (researching)
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 35 (+2)
Water gems: 7 (+6/+1)
Earth: 0
Astral gems: 21 (+4/+7)
Death: 33 (+5)
Nature: 20 (+8)
Blood: 24

I lack earth gems, but I will restart my acashic record program on the next turn anyway.


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – Jotunheim – Plains – general intel
Yellow Mountains (72) – Atlantis – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – Ulm – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel
Rame (3) – Marignon – Plains – general intel
Stone Spires of Aran (16) – Marignon – Waste – general intel
Oune (19) – Jotunheim – Waste – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom9 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 100% tax, 0 UR, 62 inc, 9 res, 0 def, dom 2 - Temple
Dunheim (28) – 11.460 pop, 100% tax, 0 UR, 65 inc, 5 res, 0 def, dom 3
Talito (36) – 7.410 pop, 100% tax, 0 UR, 36 inc, 11 res, 0 def, dom 2 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 80 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.130 pop, 100% tax, 0 UR, 124 inc, 44 res, 0 def, dom 1 – magic site (+)
Nifel (57) – 1.590 pop, 100% tax, 0 UR, 4 inc, 41 res, 0 def, dom 1 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 80% tax, 5 UR, 7 inc, 22 res, 0 def, dom 0 - Temple
Gol Ryepe (46) – 18.690 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom 1 - Temple
Glimmering Field (61) – 24.070 pop, 100% tax, 0 UR, 97 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.560 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) - 4.920 pop, 100% tax, 0 UR, 24 inc, 26 res, 0 def, dom 1 - Temple
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 52 inc, 30 res, 0 def, dom 2
Vepitre (14) – 5.040 pop, 100% tax, 0 UR, 49 inc, 12 res, 0 def, dom 0 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.890 pop, 100% tax, 0 UR, 53 inc, 24 res, 0 def, dom -3
Pangaea (12) – 26.330 pop, 90% tax, 3 UR, 95 inc, 89 res, 0 def, dom -5 – magic site (+5N)
Tiash (15) – 2.510 pop, 100% tax, 7 UR, 7 inc, 41 res, 0 def, 6 dom

Since the unrest will not go down in Chilad (52) I think that there is a magic site which causes unrest.

I got a 1A, 1W, 4S mage this turn who will be moved to the “front” in Scytha (35).

My 2 priests will build temples in Vepitre and C’tis.

I will start the attack vs. Jotunheim this turn, especially since I can see no large troop concentrations anywhere close. I should be able to take 4 provinces from Jotunheim this turn and destroy 1 temple, as far as I can see at the moment Jotunheim is in no position to strike at one of my provinces in retaliation, but I will keep saving money in order to build up defenses on the fly when the need arrises.

Glisas will fly to Oune (19) since it is the southernmost province of Jotunheim I am able to see and this will keep my “real” armies closer together. Glisas – due to its strategic movement of 10 – will be able to jump to any place where it is needed.

My 2 armies from Aran Plains (23) will try to take Old Aran (29) and shouldn’t have much of a problem unless a large number of reinforcements will arrive.

2 of my armies from Scytha will move to Cacian Forest (45) and I don’t expect much resistance there.

The remining army from Scytha (with the void summons and centaurs) will move to Agenor (37).

Shaduul Ummush will move to Tiash and set up a lab there on the next turn (due to his 5W he will forge there, too and with his 10RPs is not wasting too many RPs).

I will buy 1 more starspawn mage and another star child this turn again, 1 commander, 2 crossbowmen and 1 heavy infantry will be bought in Pangaea as a token force to discourage Marignon from attacking.


To be continued...

CharonJr
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  #80  
Old February 21st, 2004, 07:58 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
In order to enable better visualisation here is a map:
Can you turn on the province names the next time you snapshot a map? It'd make it easier to correlate the info in your reports with the strategic situation. TIA.
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