Phew! A full page of questions. I've answered most of them below; write me if I missed yours!
* ( ... Do you mean that there is no possibility of turning them off in games run by your server? )
--> Possibly. As I've said, I havn't experimented a lot with this. My server can do exactly the things archievable from the command line.
* Can this be added as default so that renaming will always be enabled?
--> It is now an option, default on.
* It's a shame our game had to die.
--> It's name slot was taken, sorry.
* [The All_The_Nations game] It looks like the game will be stalled until Mose gets a chance to look at it.
--> I confused myself with it's near-name brother AllTheNations, so I'm not really aware of what went wrong. It should work now, including Vanheim, which did not correctly register moved/not moved before.
* the use of https instead of http seems to confuse my browser (Mozilla/Linux): I can't make it accept the certificate once and for all. Minor annoyance.
--> I screwed up my self-signed certificate somehow. I'll redo it sometime. It's annoying, I know, but harmless otherwise. IMHO, the part of the "security" it is complaining about is useless in any case. BTW, I need the 's to avoid sending your password cleartext the first time. As people reuse passwords, that would be unacceptable. Using the https protocol for the rest of the session is just for avoiding hijacking your usename on this server, which is probably unneccessary.
* It would be nice to have the page mention somewhere which Version of the game is run by the server...
--> That information will be present at least on the front page, when I get around to creating one. I'll even try to extract it automatically from the game executable.
* You are doing great work with the server, but I really miss being able to glance at a single webpage to check which of my games I need to take a turn in.
--> Me, too. I'll do something about this. My original idea was to have this information on the "My Games" page by letting people register the games they were participating in. I still think that is the right way to do it, but it needs a bit of work.
* Hmm, I don't seem to be able to connect to *any* of my running games. Ones that other people are apparently connecting to, based on the turn progress report. Ones that I had no problem connecting to when they were up on the old page.
--> Strange. Please make sure that you're using the correct port&ip address. Note that some games have shifted the port number 100 in downwards. Also, try connecting to a game still in the 23xx range. Perhaps it is some firewall software?
* i'm having the same problem with the new 'toolsfools' game I started. perhaps it should just be deleted. and I did try the suggestions you posted toward me earlier.
--> OK, I've spotted the problem. Two problems, actually. I'll add them to my todo list. Oh, the game works again now, and should do so in the future. A matter of the database getting out of sync with real life due to a missing die handler...
* While I can log into the game server just fine, it no longer seems to recognize my games as, well, mine.
--> If the games were migrated, I did not track ownership in the original implementation. So when migrated, I took ownership of all games. Please email me if a game belongs to you, and I will gladly make it so. Remember your username!
* At least 2 games cannot be contacted (see earlier in this thread) and the server is full.
--> I did write I was on holyday, didn't I?
Anyway, the server shouldn't be full, and I can create new games without any trouble. Please post again if you're having problems with this.
Thanks for all your comments&support! Now for some garden work :-D