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  #221  
Old May 2nd, 2004, 05:02 PM
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Default Re: New & raw web based Dominion II game server

I'm guessing your server uses PC100 RAM if it is only running on a celeron 300. I don't know if it would registered RAM or not.

You might try looking it up on Crucial.com

We probably have some old RAM at the office that we are not using any more. I'll check if I know exactly what you need.

[ May 02, 2004, 21:10: Message edited by: Maltrease ]
  #222  
Old May 3rd, 2004, 01:37 AM
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Default Re: New & raw web based Dominion II game server

Server pages has been updated. Check the news on the page itself (don't care to write the whole shebang again).

Though looking at the submitted jabber ids was interesting. My Favorites were "huh?" and "Iamnot@real"
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  #223  
Old May 3rd, 2004, 08:34 PM
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Default Re: New & raw web based Dominion II game server

OK, I have matched up the output from cat /proc/pci to my stack of manuals and come to the comclusion that the server is using a Asus P2B-L motherboard or a very close sibling. It sports 4 DIMM sockets, of which 2 are currently taken by 128Mb modules (97% sure). The slots accept "Intel PC100-compliant SDRAMs (8, 16, 32, 64, 128 or 256Mb) up to 1024Mb", according to the manual.

I want to stress 2 things.I would really, really appreciate this. And I would use every megabyte for more games, which I think is something like 1 game/4Mb, though I would increase the limit gradually. But I want this to be 100% voluntary. In a few months the server will probably be upgraded in any case. I would say ETA is between 2 and 6 months.

If you decide to go ahead and do this, the address is, (transmogriffed to international mode

Esben Mose Hansen
Blomstermarken 2
DK-3450 Alleroed
Denmark
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  #224  
Old May 5th, 2004, 03:26 PM
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Default Re: New & raw web based Dominion II game server

A few questions and comments about this server:

1. Totally Awesome! I hope you get your memory chips
2. I got into a game that started yesterday (Orania Fast) but was stopped on turn 1 with a note that some limit has been exceeded and the game can't be restarted. Yet there is now a new open game looking for players...this seems weird...and possibly problematic.
3. Memory space is at a premium, yet looking at the list of running games the ones running the longest (several almost a month now) appear to be still on turn 1 - and many have the "Hosting In" field blank...is there a bug in the website display or could these games reasonably be deleted at this point? If you aren't interested in the job of playing time cop for this server (and surely you have done plenty already) I would be happy to if that's possible. At a minimum I could keep tabs on the run list and send you an email of games going nowhere - again assuming the web data is accurate.
  #225  
Old May 5th, 2004, 09:48 PM
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Default Re: New & raw web based Dominion II game server

1. Thanks The memory is unlikely --- the pricing of old PC100 RAM is just way more than I is willing to pay, even using someboy else's money :-/ Instead, I'm slowly expanding using virtual memory. We'll just have to see how far I can carry this. Currently swapping 320Megs with any overt problems.

2. The game was stopped on purpose. I don't log much information, but here it is from my server logs:

[Wed May 05 01:47:53 2004] [error] [client 203.173.3.90] Killing dominion2 game Orania_Fast, pid=26468 at /Game.pm line 362., referer: https://www.mosehansen.dk/cgi-bin/dom2.
pl?page=BrowseGamePage&game=Orania_Fast

Don't mind the time, my server's clock has gone ballistics. Probably the CMOS batteri is giving up :-/ Anyways, from the IP the game was killed from a dynamically assigned IP from iinet.net.au. Probably the game owner.


3. The turn counter was bugged. I think I've fixed it now, but all old games are screwed. If any particular game strikes anyone as dead, post here, and I will investigate. I don't have time to hunt for dead games myself. The hosting In was recently added; games need to be restarted (just go to the change game options and press submit without changing anything. Make sure the game is "in progress" afterwards". (Reload page at least once to make sure.) If not, repeat. And yes, it would be great if you'd care to hunt for dead games. I'm working on an automatic solution for this, but... there is so much to do.

Hope you enjoy the server despite it's problems. It's still very raw --- though it has come a long way since the first beginnings :-)
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  #226  
Old May 6th, 2004, 01:49 AM
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Default Re: New & raw web based Dominion II game server

Thanks!
  #227  
Old May 6th, 2004, 04:27 AM

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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by jimbo:
2. I got into a game that started yesterday (Orania Fast) but was stopped on turn 1 with a note that some limit has been exceeded and the game can't be restarted. Yet there is now a new open game looking for players...this seems weird...and possibly problematic.
The game was deliberately stopped because somebody started the game prematurely before players could all sign up.
  #228  
Old May 6th, 2004, 04:36 AM

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Default Re: New & raw web based Dominion II game server

Suggestion: Change the connected/has taken turn display to no longer list the presence of a player in the event that he is defeated or goes AI, as indicated by the fact that he no longer has a .trn file.

Also, allow game owners to entirely delete games that are stopped.
  #229  
Old May 6th, 2004, 07:28 AM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Norfleet:
Suggestion: Change the connected/has taken turn display to no longer list the presence of a player in the event that he is defeated or goes AI, as indicated by the fact that he no longer has a .trn file.

Also, allow game owners to entirely delete games that are stopped.
The first is a good suggestion. I'll look into it.

I prefer to avoid the latter, since it would mess up my plans for making statistics, but some sort of "hidden", "not relevant" and/or "aged" flag+filter would be nice.

First I want map uploading to work, though. Then I'll implement something else that strikes my fancy. BTW, the connected column is useful for me when I stop+restart games to take advantage of new features....

But hey, anybody can implement whatever they like! The source is availble, just make a patch and send it to me (Sorry about that )
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  #230  
Old May 6th, 2004, 08:31 AM

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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:
I prefer to avoid the latter, since it would mess up my plans for making statistics, but some sort of "hidden", "not relevant" and/or "aged" flag+filter would be nice.
I'm not sure why you would want to keep statistics on dead games, such as the ones that failed to ever actually start, though. Given that a game will likely have at least one false start, wouldn't it better if the failed game could just be completely expunged, freeing the port as well?
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