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February 23rd, 2004, 11:07 PM
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Corporal
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Join Date: Jan 2004
Location: NJ
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Question on "Solar Brilliance" ...
Howdy. I am in an MP game right as Atlantis vs. Ermor. I am not happy about the match-up. My long term strategy is to go for Solar Brilliance as my Pretender is an Astral(8) Sacred Statue. The plan is to Teleport in, cast Solar Brilliance, and then ...
Not sure. Never used SB before. Does it kill all Undead immediately? slowly? Do they get MR save? Can I cast it and then cast Returning to escape? or will it cancel the spell effects then? Any feedback will be appreciated.
Long Live Atlantis!
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February 23rd, 2004, 11:14 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Question on "Solar Brilliance" ...
It works slowly, with MR and is interrupted if you leave. But it can work miracles.
Beware: all troops on the battle field might get blind. Most useful if you meet an army of several hundred undead. Soulless and skeletons vaporize rather quickly. Your caster will surely end up on the hall of fame.
Telestic animates can be rather useful vs ermor. Cheap immobile lvl 3 priests. Coral Queens with boots of quickness are also very useful.
[ February 23, 2004, 21:16: Message edited by: Kristoffer O ]
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February 23rd, 2004, 11:16 PM
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Corporal
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Re: Question on "Solar Brilliance" ...
Thanks Kristoffer. I hope to surprise my opponent with it.
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February 23rd, 2004, 11:26 PM
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Major General
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Re: Question on "Solar Brilliance" ...
Quote:
Originally posted by pole_shift:
Thanks Kristoffer. I hope to surprise my opponent with it.
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Just make sure your foe doesn't hang out in this forum ...
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February 23rd, 2004, 11:49 PM
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Corporal
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Re: Question on "Solar Brilliance" ...
Good point Arryn but I am pretty sure he doesn't (fingers crossed).
Another question: After casting the spell (I am running a test SP game) it seems my Pretender is losing fatigue every combat turn just for having cast the SB spell? Is this true or am I misinterpreting?
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February 24th, 2004, 01:00 AM
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Corporal
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Re: Question on "Solar Brilliance" ...
shameless bump
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February 24th, 2004, 01:47 AM
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Re: Question on "Solar Brilliance" ...
Primary questions are. Is he equipped with a Reinvigoration Item. Is his fatigue over 100+?
If it's over 100+ he gets 5 Fatigue + reinvigoration per round until conscious, if he is wearing or has a reinvigoration effect on, then it applies every combat round.
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February 24th, 2004, 02:53 AM
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Corporal
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Re: Question on "Solar Brilliance" ...
Yes. Thank you. But my Pretender gets herself over 100 Fatigue, is not casting spells (which makes sense) but is *losing* fatigue (which doesn't make sense) and eventually taking damage as well. And No she has no re-invig items but I definitely see the need for them.
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February 24th, 2004, 02:56 AM
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Re: Question on "Solar Brilliance" ...
Quote:
Originally posted by pole_shift:
Yes. Thank you. But my Pretender gets herself over 100 Fatigue, is not casting spells (which makes sense) but is *losing* fatigue (which doesn't make sense) and eventually taking damage as well. And No she has no re-invig items but I definitely see the need for them.
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Did you have a flame helmet on her? That would increase her fatigue. Other sources of fatigue are heat and cold radiation when the unit isn't resistant to those elements.
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February 24th, 2004, 03:36 AM
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Corporal
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Re: Question on "Solar Brilliance" ...
Quote:
Did you have a flame helmet on her? That would increase her fatigue. Other sources of fatigue are heat and cold radiation when the unit isn't resistant to those elements.
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Good try but no cigar Dice! No flame helmet, no items at all, just 12+ Pearls for Astral boost. The Pretender is a Sacred Statue w/ 8*Astral. No cold radiation. Just sitting there with a paralyzed Wraith Centurion Prophet at the other end of the field.
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