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  #31  
Old March 2nd, 2004, 06:29 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Wendigo:
you can turn on the grid with a key command to see it
What key command is this? This is the first I've heard of one ...
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  #32  
Old March 2nd, 2004, 06:40 PM
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Default Re: Annoying death magic

"w"
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  #33  
Old March 2nd, 2004, 06:49 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Saber Cherry:
"w"
Thanks, Cherry! This is *SO* cool. I wish I'd known this weeks ago! It'll make my AAR write-ups a bit faster to do.

Too bad the grid makes the terrain disappear. I was expecting bright red/yellow/blue lines or some such overlaying the ground, instead of the an entirely different battle map.
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  #34  
Old March 2nd, 2004, 07:41 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Kryx:
I think we all agree that a commander-per-commander DON'T CAST/DO X would be nice. That seems like a temperate enough suggestion that I also would agree.
This feature is definitely needed... hopefully available in one of the upcoming patches.
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  #35  
Old March 2nd, 2004, 09:36 PM

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Default Re: Annoying death magic

Arryn, if you want to keep the background use "G" instead of "W".


Quote:
Originally posted by Kryx:
[qb] I think we all agree that a commander-per-commander DON'T CAST/DO X would be nice.
Well, I do not agree.

For one, this would exponentially increase the micromanagement from scripting mages.

For two, such absolute control would require a re-balancing of many spells.
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  #36  
Old March 2nd, 2004, 09:47 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Wendigo:
Arryn, if you want to keep the background use "G" instead of "W".
Thanks! That's much better.
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  #37  
Old March 2nd, 2004, 10:00 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Arryn:
If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
No, his strategy is to rely on his own mages casting spells as often as possible, such as the very useful raise skeletons/drain life/ raise skeletons/drain life combo that the AI is very good at doing.
Thank you, Graeme. I got so damn pissed when I read this comment by Arryn. I was going to explode in flammage until I read your comment.
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  #38  
Old March 2nd, 2004, 10:06 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Argitoth:
I was going to explode in flammage
POOF!

Isn't this what happens to your undead when they are confronted by semi-competent priests and mages?

[ March 02, 2004, 20:07: Message edited by: Arryn ]
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  #39  
Old March 2nd, 2004, 10:38 PM

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Default Re: Annoying death magic

Orders to not do certain things might indeed require immense micromanagement of magi.

But I don't mind that. Especially since hopefully ctrl-# would copy everything about the mage including "don't do X" orders.

Of course, I'd settle for a global or nationwide "don't do X" order that would apply to all of your combats. Because magi do some things that are really annoying like casting breath of the dragon on ulm black plate infantry that can hardly be affected by opposing infantry. Like turning adjacent mages berserk (though I hear some of that was fixed in 2.08). And sometimes you don't want your mages summoning masses of undead.

I don't want my astral 5 or astral 6 starspawns (starshine skullcap and banner of the north star) casting mind burn against massed crossbows when stellar cascades is so cheap.
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  #40  
Old March 2nd, 2004, 11:30 PM
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Default Re: Annoying death magic

Quote:
Originally posted by Arryn:
quote:
Originally posted by Argitoth:
I was going to explode in flammage
POOF!

Isn't this what happens to your undead when they are confronted by semi-competent priests and mages?

no
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