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  #1  
Old March 2nd, 2004, 12:50 PM

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Default heroic heroes

I'm still thinking (and many others too it seems) that the order +3/luck -3 combos is still a very good option to take (that is unless you take a balancing mod, like the most excellent, yet simple, cherry mod).

So why not enhancing a bit further the interest of luck by tweaking national heroes? The idea would be to have all national heroes with a pre-drawn heroic ability, and this ability would always be considered as active (thus increasing with time). It would gives neat and pleasant surprises to the player, when he receives an hero, like a kind of super-surprise gift.

...
Let me see, I got Ekishnugal the first king, what do I got... oooh, extra reinvigoration, how convenient it is!!
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Old March 2nd, 2004, 01:10 PM
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Default Re: heroic heroes

I'd like to see luck slightly tweaked as well, but don't know if national heroes are the way; they are sooooo different. Getting a national hero for Spring and Autumn is a fun and happy event, while getting one for Pythium is like winning a coupon for a year's supply of eye-makeup-remover.
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Old March 2nd, 2004, 03:12 PM

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Default Re: heroic heroes

well it spares you 380 gold, the price of an arch theurg. And he is an archtheurg, with even more magics. I dont recall the exact magic levels (somebody will!) but believe me, its a rather good turn when Pythium get it
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Old March 2nd, 2004, 03:18 PM
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Default Re: heroic heroes

OK.
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Old March 2nd, 2004, 03:20 PM
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Default Re: heroic heroes

I also would like to see heroes improved and maybe even new ones added. It would be a simple and fun way to improve luck.
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Old March 2nd, 2004, 03:57 PM

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Default Re: heroic heroes

I agree, Tareswerto.

In fact, I think I may have suggested something similar in the "luck/order balance" threads.

There are some other tweaks I'd like to see, too...like not losing population when you defeat an invading barbarian horde and perhaps not having barbarian hordes in civilized area.

But tweaking the national heroes so that each one of them is desirable would be a very nice start. And it would effect a penalty for misfortune 3 that would be noticable.

I'm still not over how great the Ry'leh heroes are after playing ulm for so long. I made that huge sea monster my prophet...and his hps are amazing.
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Old March 2nd, 2004, 04:11 PM
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Default Re: heroic heroes

Quote:
Originally posted by SurvivalistMerc:
I agree, Tareswerto.


But tweaking the national heroes so that each one of them is desirable would be a very nice start. And it would effect a penalty for misfortune 3 that would be noticable.
Exactly.
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Old March 2nd, 2004, 04:19 PM

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Default Re: heroic heroes

Pocus
Bartholomeus is Holy 5th level, not 4 !
And I'm just trying a Soul Gate SP game, man these Shadows rock !
Took Turmoil 3/ Luck 2 and Etimmu joined on turn 7 or so , made him my Prophet, he's now 92 hp and stats 20+ in my (strength 10) dominion...
Some nations have worse heroes - for example the Ulm heroes are just knights on Unicorn, this gives them one more attack, woohooh !
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  #9  
Old March 2nd, 2004, 04:25 PM
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Default Re: heroic heroes

Would heroes be unable to get new abilities? Would their own abilities increase over time even if they weren't in HoF?
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Old March 2nd, 2004, 04:45 PM
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Default Re: heroic heroes

Quote:
Originally posted by Endoperez:
Would their own abilities increase over time even if they weren't in HoF?
Yes. That's what the experience stars are for.

Here is a list of effects of increased experience ...

For each star, the units get:

Att +1
Def +1
Prec +1
Mrl +1

Additional bonuses:

1 star (15XP)

2 star (50XP)

3 star (100XP)
Str +1

4 star (200XP)
Enc -1
HP +2

5 star (400XP)
Str +1
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