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  #1  
Old March 10th, 2004, 07:14 PM
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Default Bidding on Mercs

Two questions here:

First one: How much more do you bid on mercs in MP games -- especially during the beginning of the game (turns 1-3)? Do you bid +3, +5, +10, or what? Your opinions and reasons for them are greatly appreciated!

Second one: You bought Bob and his merc troop, and Bob survived three turns and is up for bids again; Bob's original price was 200 gp. Do I understand correctly that Bob would rather work for you for the next three months if you bid 104 than for your enemy if your enemy bids 203? Or does this half-price-for-continuing-deal also halve your "extra" bid (e.g. your bidding 104 is considered to be only "two" more than he is asking, or "eight" more?).

Thanks

EDIT: also, is there any way to turn mercs off? That is, during game creation, stipulate: no mercs in this game? I couldnt find that

[ March 10, 2004, 17:15: Message edited by: tinkthank ]
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  #2  
Old March 10th, 2004, 07:37 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Bidding on Mercs

Quote:
Originally posted by tinkthank:
How much more do you bid on mercs in MP games -- especially during the beginning of the game (turns 1-3)? Do you bid +3, +5, +10, or what?
In Doms 1 bids like 2-3 times the asked price were not uncommon. In Doms 2 with the nerfed econ it's much harder to achieve, but I've lost a bid at 200 + 54 once (in turn 10-15). But I've not played that many Doms 2 MP games yet.

Quote:
Your opinions and reasons for them are greatly appreciated!
Obvious reason: more troops means faster expansion with less casualties to attrittion.

Quote:
... does this half-price-for-continuing-deal also halve your "extra" bid (e.g. your bidding 104 is considered to be only "two" more than he is asking, or "eight" more?).
No idea, but I see no logical reason why the +4 extra on the second bid should be halved. 100+4 counting as full double (ie, 200+8) vs other players' bids makes more sense to me.
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Old March 10th, 2004, 07:59 PM

Norfleet Norfleet is offline
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Default Re: Bidding on Mercs

If you are the current employer, your bid is doubled: If you bid $104, it's equivalent to if you were not the owner and bid $208. Therefore, you will beat somebody else's bid of $203.

There is no option to play without the mercs. They're supposed to be considered an integral part of the Dominions experience, and turning them off would be like turning off pretenders. This is also noteworthy in that there are some particularly misunfortunate situations that you can get yourself into, early game, that only mercs can get you out of! If you have a no-magic pretender and your lab explodes, for instance, you're SOL without a merc.

As for how much to bid on mercs, it's really dependent on how much you want the merc. Often you can bid only the asking price, and win by default because no other nation was interested. Merc Groups come in varying degrees of effectiveness and expense: Also, the asking price of a merc drops if nobody hires it, so the longer you wait, the cheaper it gets.....but the odds that somebody else will bite first increases. Some mercs are worthwhile and great bargains at any price....others are less than impressive.
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Old March 10th, 2004, 08:05 PM
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Default Re: Bidding on Mercs

Anyone got a list of a sort on the mercenaries? I never really bother to hire them since I favor troops that stick around even when I forget about them. I hired the Ettin once or twice as well as the crystal amazons. I figure all the "Mercenary" units in the game makes it onto the list as well.

Any more noteworthy units one should keep a lookout for?
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Old March 10th, 2004, 08:11 PM
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Default Re: Bidding on Mercs

The eternal Knights are VERY good for their price.
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Old March 12th, 2004, 12:41 PM

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Default Re: Bidding on Mercs

No one answer to the question: is tehre a full list of the mercenary avaible in the game ?

(I try to search the forum for mercenary list but I found nothing)

thk
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Old March 12th, 2004, 01:09 PM
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Default Re: Bidding on Mercs

ok doubling the "rehire" bid = gross double, not just net double. Good to know. Thanks.

I dont know of such a list existing, Liga; if you searched and found nothing, then it may not exist. Maybe somebody who knows about the "innards" of this game could tell us how we could go about making one...?
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Old March 12th, 2004, 01:25 PM
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Default Re: Bidding on Mercs

There's also nation-specific price variables; Fordo Boggit's mob costs less for Ulm to hire, and I can also remember the price being doubled for an undead mercenary team for Marignon (I think it was Ghoul Father).
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Old March 12th, 2004, 07:02 PM
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Default Re: Bidding on Mercs

This doc is a welcome, and extensive, revision to his old "unitattributes.xls", so I highly recommend that anyone who downloaded it from Sunray's or my site get this new Version. (I've updated my own page with this Version.)
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  #10  
Old March 13th, 2004, 02:08 AM

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Default Re: Bidding on Mercs

Here : http://www.freewebs.com/sunraybe/unit-db_v3b.zip

you'll find the dom1 units list, including mercenaries. I've seen 4 or 5 new merc in dom2 however.

Cheers
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