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				March 11th, 2004, 06:24 PM
			
			
			
		  
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				odd: unit starts the battle with red bar HP loss
	
			 
             
			
		
		
		
		I cant figure out why my one commander appears to have been harmed from the beginning of battle (as soon as the replay starts it has a little red bar underneath its icon). This is an immortal national hero for S&A, but is not my prophet. When inspecting its HP, it says "basic: 11, current: 14" (I have GoH up). It doesnt appear to be wounded, but the little red bar is there nonetheless. It has no self-harming items on him either. Any clues? 
 
EDIT: Unit is not standing next to heat-generators or any other blatantly painful things. 
  
 [ March 11, 2004, 16:25: Message edited by: tinkthank ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 11th, 2004, 06:33 PM
			
			
			
		  
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				Re: odd: unit starts the battle with red bar HP loss
			 
             
			
		
		
		
		He could've been hurt in an assassination attempt, or maybe from a spell such as Seeking Arrow. 
		
	
		
		
		
		
		
		
			
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				March 11th, 2004, 06:41 PM
			
			
			
		  
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				Re: odd: unit starts the battle with red bar HP loss
			 
             
			
		
		
		
		Such an event never happened to him -- but as far as I know, such things give you afflictions, and afflictions are permanent wounds, not the red bar of HP loss that (as far as I know: always) is restored after every battle unless you are a "never healing" unit such as longdead. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 11th, 2004, 07:06 PM
			
			
			
		  
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				Re: odd: unit starts the battle with red bar HP loss
			 
             
			
		
		
		
		If an unit loses HP in the assassination or magic rituals -phase of turn generation, that HP loss is still there in the combat phase, which comes after those two. 
		
	
		
		
		
		
		
		
			
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				March 11th, 2004, 07:30 PM
			
			
			
		  
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				Re: odd: unit starts the battle with red bar HP loss
			 
             
			
		
		
		
		I've noticed this often with GoR, and (I think) with constructs and the Golem Cult theme. I think it's due to the hitpoints being adjusted only at the end of the turn sequence. 
		
	
		
		
		
		
		
		
			
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				March 11th, 2004, 07:50 PM
			
			
			
		  
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				Re: odd: unit starts the battle with red bar HP loss
			 
             
			
		
		
		
		If his current HP is GREATER than his basic HP, then he's not wounded, he actually has more than he should because of GoH. There's nothing wrong. Just ignore it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 11th, 2004, 07:52 PM
			
			
			
		  
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				Re: odd: unit starts the battle with red bar HP loss
			 
             
			
		
		
		
		I have noticed this problem also.  It happens with Gift of HEALTH (GoH) with regard to province defense in the 2.06 patch that I am currently using. 
 
The units start with their normal hit points.   No idea if they have lowered morale, though.  The red bar is from subtracting what they would have received due to GoH if they weren't just province defense. 
 
I've heard a rumor that this will be fixed but not sure. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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