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March 16th, 2004, 06:12 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: What new random events would you like to see?
Quote:
Originally posted by Saber Cherry:
I want more population loss events; there doesn't seem to be enough. Some "100% of the population has been killed by heavy winds / wandering wolves / dust allergies" would give the game a darker, more realistic feel... right now Dominions feels like a pastel-colored, happy-happy Mario game aimed at little kids.
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"Heavy Handed sarcasm from Saber Cherry got out of control and collapsed in on itself to a singularity which destroyed the very fabric of reality. The populations in all your provinces were devoured, and all your units were turned into longdead hoburgs with a limp. In addition, all your bloodslaves were transferred through space and time to one of Hugh Heifner's 70ties parties, and are no longer useable for their intended purpose (they do look awfully cute in those bunny suits, though.) All your temples were converted to forts. All your forts were then converted to laboratories. All your laboratories where then converted back to temples. An earth-quake then occured and destroyed all your temples. After the singularity had disappeared, a huge amount of magical gems were found around your kingdom and transported to your laboratory... which was now a temple ruin. There they combined with your existing gems, reached critical mass and detonated - killing all units in your home province."
Was it something like that you had in mind? :-p
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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March 16th, 2004, 07:56 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: What new random events would you like to see?
Turmoil
A dungeon belonging to a powerful "mage/dragon/your mother" appeared in "province name". Hurry and send your heroes, or else the land is lost!"
This should actually be something like then deadmatch, but only for one player. However, the hero should do one level/turn, featuring even stronger enemies each step.
Example dungeon:
1. Level: Werewolf
Treasure: 100 Gold
2. Level: Necromancer
Treasure: 200 Gold, Level 2 mag. Item
3. Level: Something nasty
Treasure: 500 Gold, uber item of coolness
and so on.
In the early game, one would try and explore maybe the first or the second level, while in the late game, your hero might search all levels for some powerfull (maybe unique?) items or a whish or whatever.
I'm sorry this has nothing to do with Cosmic Encounters, but maybe we could build in some Giants
[ March 16, 2004, 17:58: Message edited by: PrinzMegaherz ]
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March 16th, 2004, 10:51 PM
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Major General
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Join Date: Jan 2004
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Re: What new random events would you like to see?
Quote:
Originally posted by PrinzMegaherz:
A dungeon belonging to a powerful "mage/dragon/your mother" appeared in "province name". Hurry and send your heroes, or else the land is lost!"
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That'd be kind of fun as a magic site: Enter site, kill stuff, find Amulet of Yendor...
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March 16th, 2004, 11:28 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: What new random events would you like to see?
Quote:
Originally posted by Norfleet:
That'd be kind of fun as a magic site: Enter site, kill stuff, find Amulet of Yendor...
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Rather like the ruins in the original Warlords game.
Perhaps a "Mirror Hall" magic site, where a commander can enter to fight against himself (a unit with identical stats and equipment) and if he wins he gets some useful special ability (A ring that gives Permanent Mirror Image, perhaps?) I suppose there ought to be a special rule to deal with immortal commanders, though.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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March 17th, 2004, 01:31 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: What new random events would you like to see?
I'd like the "X% of people migrated away" event to be matched by at least some of them arriving somewhere else.
If a player has both Holy and Unholy units in the same territory, an Order/Turmoil-influenced chance of some of them fighting each other would be interesting and thematic.
A Life-scale-influenced chance of some diseased units recovering from their terminal disease would be nice. Matching it could be a death-scale-based chance of diseased units suddenly dropping dead.
It'd be nice if the game kept track of all the independent and mercenary units eliminated by retreating, and had a random event of the "attacked by independents" type which would re-use some of those units.
Magic-and-Death-influenced event where a necromancer appears and animates the bodies in a province where there are a bunch of unburied bodies, and tries to take over the province with them.
"Attacked by independents" attacks by various monster(s) of different types than currently exist.
Random generation of mercenary bands after the built-in ones run out.
PvK
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March 17th, 2004, 12:12 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: What new random events would you like to see?
Quote:
Originally posted by PvK:
"Attacked by independents" attacks by various monster(s) of different types than currently exist.
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Any forest province with a castle or fort with >50 unrest.
"Tally Ho! A merry band of green-clad outlaws sally forth from the depths of the forest, aiming to right wrongs, free maidens, steal from the rich (i.e. you) to give to the poor, win archery contests, swing on chandeliers, engage in dramatic fencing matches with the underlings of evil lord's (still you) and deliver clever one-liners as they dive elegantly into the moat to make their escape from the bumbling guards and the seething, impotent Lord of the castle (oh yes - still you)" -- Until unrest is reduced to 0 in the province, one of the following will occur every turn:
1) Any patrolling units are attacked by a large number of longbow archers on "fire and flee" orders.
2) 2d6 * 10 gold are stolen
3) If there is a laboratory in the province, 4d6 young maidens are rescued by charming rogues.
4) Unreast is increased by 4d6 points
5) A random commander is attacked (assassination) by a master fencer in green tights
6) You get 300 gold from selling the movie rights of the bandits' latest escapades.
[ March 17, 2004, 10:13: Message edited by: Leif_- ]
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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March 17th, 2004, 07:14 PM
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General
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Join Date: Nov 2000
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Re: What new random events would you like to see?
Quote:
Originally posted by PrinzMegaherz:
Negative Magic Scale
Etherstorm (drain scale)
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This seems much more like a positive magic event than a drain event. Drain events should probably not involve highly magical things like the elemental kings or treelords.
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March 17th, 2004, 07:31 PM
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Sergeant
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Join Date: Dec 2003
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Re: What new random events would you like to see?
Quote:
This seems much more like a positive magic event than a drain event. Drain events should probably not involve highly magical things like the elemental kings or treelords.
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Hm, IMHO the magic scale also describes the natural affinity of humans to handle magic. Sorcerers from drain scale provinces should be prone to forget a certain spell ward, forget a small part of the pentagram or whatever is needed to do the summoning without nasty side effects.
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March 17th, 2004, 07:58 PM
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General
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Re: What new random events would you like to see?
Well, from the description of the magic scale, it implies that it's the innate magic nature of the world that is altered. A magic scale makes magic take less energy, and makes the effects more noticeable. A drain scale on the other hand, takes the magic out of the world and makes it much more mundane. Magical creatures don't belong in a drain dominion, which is why vineman attacks, the discovery of gems, and other such events only happen in a positive magic scale.
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March 17th, 2004, 08:27 PM
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Sergeant
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Join Date: Dec 2003
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Re: What new random events would you like to see?
Hm, you made a good point.
This gives me two options.
1. I stick with the original and point out that in a drain area, magical creatures like the elemental kings would be hybernating. Of course awakening one of them before its time would certainly anger them.
2. Both events only occur with positive magic scale, whether its the good or bad event decides the luck scale. But this is a little boring in my oppinion.
What do you think?
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