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  #11  
Old March 16th, 2004, 09:21 PM

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Default Re: Tip of the day!: Forge Bonus *FALSE*

Argitoth,

For the love of decency try to test out your "Tips of the Day" before you post them. It's bad enough to post false information for 'helpful tips' you don't need to compound it by not even putting forth the effort to make sure it's right before you do.

There are some people here who try to help those who read the forums and answer their questions, not breed misinformation.

[ March 16, 2004, 19:24: Message edited by: Zen ]
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  #12  
Old March 16th, 2004, 09:25 PM
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Default Re: Tip of the day!: Forge Bonus *FALSE*

Quote:
Originally posted by Norfleet:
It's possible he was at a site which granted a Construction bonus, which WOULD reduce the cost of construction rituals, and also happens to reduce the cost of item forging.
My home province didn't have a construction site
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  #13  
Old March 16th, 2004, 09:26 PM
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Default Re: Tip of the day!: Forge Bonus *FALSE*

Quote:
Originally posted by Zen:
For the love of decency try to test out your "Tips of the Day" before you post them.
But I did, mandragoras costed 5 gems and thistle mace costed 5 gems. If that's not enough testing then I dunno what is.

Edit: Not my fault if the cyclopse hammer is buggy... or if every other hammer is buggy!!! HA!

[ March 16, 2004, 19:33: Message edited by: Argitoth ]
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  #14  
Old March 16th, 2004, 09:37 PM

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Default Re: Tip of the day!: Forge Bonus *FALSE*

Quote:
Originally posted by Argitoth:
omg, well I'd have to test it another time again but right now I don't have time. I was using the Cyclopse Hammer or whatever it's called (50% forge bonus... or did it say construction bonus?) Anyway, all I know is that with that hammer I could forge thistle maces at 5 gems and mandragoras at 5 gems.
By fortunate coincidence, I was able to easily set up a scenario with a N2D1 mage wielding the Cylops Hammer (with the 50 points forge bonus) to test this case.

I regret to say that mangragoras still cost 10 gems to cast.

Your example is not reproducible.
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  #15  
Old March 16th, 2004, 09:38 PM

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Default Re: Tip of the day!: Forge Bonus *FALSE*

Just tried it with the Dwarven Hammer and that certainly doesn't let you summon mandragoras cheaper.
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  #16  
Old March 16th, 2004, 09:38 PM
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Default Re: Tip of the day!: Forge Bonus *FALSE*

Quote:
Originally posted by Peter Ebbesen:
I tried.

Thus I cannot verify your observation. It fails all the tests I have subjected it to, and it must be considered a false and misleading statement until such time as you can produce a reproducible example.

Since I would hate to believe that you were deliberately lying just to gratify your own sense of humour, which would make you a low and despicable person indeed, would you care to elaborate under which circumstances, exactly, you have managed to use the forge bonus to reduce ritual costs within the construction path? I am always ready to learn a new trick.
To put it in the words of one of my best friends (during a Rifts[RPG] game): "Your speech skills are well lubricated."

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  #17  
Old March 16th, 2004, 09:44 PM

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Default Re: Tip of the day!: Forge Bonus *FALSE*

Well I just tested it with a Hammer of the Forge Lord, Hammer of the Cyclops, a Dwarven Hammer, Black Priest, and Master Smith and have not found any of the aforementioned to let you cast Construction Spells of any type for less than it's cost using and wearing Forge Bonus items.
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  #18  
Old March 16th, 2004, 09:45 PM

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Default Re: Tip of the day!: Forge Bonus *FALSE*

Quote:
Originally posted by Argitoth:
quote:
Originally posted by Zen:
For the love of decency try to test out your "Tips of the Day" before you post them.
But I did, mandragoras costed 5 gems and thistle mace costed 5 gems. If that's not enough testing then I dunno what is.

Well, you could have approached it scientifically. You had a hypothesis: That forge bonus reduced construction ritual costs in general. Then you could have tested it in other situations than the specific one that caused you to invent the hypothesis. E.g. you could have tried Ulmish Smiths, or leaders with a Dwarven Hammer, to see whether your general hypothesis did actually hold.

Instead, you presented conjecture as fact, and easily disprovable fact at that.

Quote:
[b]
Edit: Not my fault if the cyclopse hammer is buggy... or if every other hammer is buggy!!! HA! [/QB]
Actually, it is not buggy. As just tested with 2.08, the Cyclops Hammer does not give this fictional ritual bonus either, not even when making the Mandragoras that were your example.

Nice try.


Ah, well, it sounds as if either
  1. your installation is buggy
  2. my installation is buggy
  3. your memory has failed you in this instance
  4. you are deliberately pulling our legs in a not particularly amusing fashion

Here's hoping for 1)
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  #19  
Old March 16th, 2004, 09:52 PM
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Default Re: Tip of the day!: Forge Bonus *FALSE*

If only I still had the saved game. But I swear madragoras price was halved, what the hell!!! I'm going to test it soon... but, how could I be so mislead? it's down-right strange.

[ March 16, 2004, 20:42: Message edited by: Argitoth ]
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  #20  
Old March 16th, 2004, 10:40 PM
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Default Re: Tip of the day!: Forge Bonus *FALSE*

I think I know what happened.

I set my mage to forge a thistle mace. Went from 24 nature gems to 19 nature gems (without knowing). Then I said, "Hey, lemme see if the forge bonus works for Mandragora" so I check my gems. 19. Arrite. So I selected the mage to construct Madragora. Then I had 14. 24 - 10 = 14!!!


daaaaamn.... Do not make fun of me!

edit: Kristoffer, you should have said something instead of going berserk, heheh.

[ March 16, 2004, 21:07: Message edited by: Argitoth ]
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