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March 24th, 2004, 01:55 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Stealth increasing with experience
It doesnt, but I would like it to. I would like for "better", "more experienced" scouts to get slighty more stealthy, and also yield slightly better reports.
I'd like to see stealth improve by +1 per experience star.
This wont be much. Unless the scout participates in every battle, he'll would only accumulate like 3 stars even in about 80 turns (I think).
Just a tiny bit of flavor, probably would have no effect on anything whatsoever, but just thought I would say it.
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March 24th, 2004, 04:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Stealth increasing with experience
I like this suggestion. The farther away on the map that you are able to get your scout, the harder he becomes to replace. It would be nice if all that sneaky-traveling which shows up as experience could also increase his stealth rating.
Of course then you have the possible off-balancing that the same would apply to all stealths? Spys, Assassins, Harvester of Sorrow?
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March 24th, 2004, 05:22 PM
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Major
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Join Date: Sep 2003
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Re: Stealth increasing with experience
+5 stealth/xp level wouldn't be too much IMO, provided it's restricted to no-leadership leaders (ie, not Vanherses or their ilk). I've rarely seen a scout or spy with more than 1 star anyway. +1 stealth/star is too insignificant to be worth the trouble of changing the code IMO.
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God does not play dice, He plays Dominions Albert von Ulm
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March 24th, 2004, 07:11 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Stealth increasing with experience
Quite a nice idea!
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March 24th, 2004, 10:10 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Stealth increasing with experience
Yep. Makes sense for assassins too. I don't see a problem for leaders, especially if the game uses the lowest stealth rating of the troops under the leader's command. It does not seem to be very hard to counter high stealth Ratings, so I don't see this as being unbalancing, as long as the dev's check the formulas used for detection to make sure there isn't some issue at the high end with certain units.
PvK
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March 25th, 2004, 09:07 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Stealth increasing with experience
Few mages are stealthy. Also, Champion's Skull will get you one star, and eventually two, but is quite slow to try to get three or more stars with, since the requirement gets steeper rapidly, and the skull only gives a little experience each turn/month.
Another idea is to have the stealth level go up by +1 on a rare chance per turn spent sneaking - a chance that's inversely proportional to stealth skill. That would de-couple stealth skill from combat skill.
PvK
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March 26th, 2004, 02:31 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Stealth increasing with experience
hey great, thanks for the replies.
I also wouldn't worry about the leader types too much; that's what they are there for. But I also wouldn't make it +5 per star, but maybe like +3. I doubt anyone would do it, but one could conceivably put a Champion's Skull on a mage and give them 5 stars; +25 would be a bit too much in my eyes.
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